DirectPlay DirectPlay C/C++ ·¹ÆÛ·±½º ½Ã½ºÅÛ ¸Þ½ÃÁö DPN_MSGID_CONNECT_COMPLETE   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
DPN_MSGID_CONNECT_COMPLETE ¸Þ½ÃÁö
 
Microsoft DirectX 9.0

DPN_MSGID_CONNECT_COMPLETE ¸Þ½ÃÁö


ÇǾî Åõ ÇÇ¾î ¼¼¼Ç ¶Ç´Â Ŭ¶óÀ̾ðÆ®/¼­¹ö ¼¼¼ÇÀ¸·Î Á¢¼ÓÀÇ ½ÃÇàÀÌ ¿Ï·á Çϸé, Microsoft® DirectPlay® Àº DPN_MSGID_CONNECT_COMPLETE ¸Þ½ÃÁö¸¦ »ý¼ºÇÑ´Ù.

DPNMSG_CONNECT_COMPLETE ±¸Á¶Ã¼¿¡´Â,DPN_MSGID_CONNECT_COMPLETE ½Ã½ºÅÛ ¸Þ½ÃÁö¿¡ °üÇÑ Á¤º¸°¡ Æ÷ÇԵȴÙ.

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typedef struct _DPNMSG_CONNECT_COMPLETE {
    DWORD dwSize;
    DPNHANDLE hAsyncOp;
    PVOID pvUserContext;
    HRESULT hResultCode;
    PVOID pvApplicationReplyData;
    DWORD dwApplicationReplyDataSize;
    DPNID dpnidLocal;
}  DPNMSG_CONNECT_COMPLETE, *PDPNMSG_CONNECT_COMPLETE;

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dwSize
ÀÌ ±¸Á¶Ã¼ÀÇ »çÀÌÁî.
hAsyncOp
ºñµ¿±â ó¸® ÇÚµé.
pvUserContext
IDirectPlay8Peer::Connect ¶Ç´Â IDirectPlay8Client::Connect ¸Þ¼­µå¸¦ È£ÃâÇßÀ» ¶§¿¡ Á¦°øµÇ´Â, »ç¿ëÀÚ ¹®¸Æ.
hResultCode
Á¢¼ÓÀÇ °á°ú¸¦ ³ªÅ¸³»´Â HRESULT. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â,IDirectPlay8Peer::Connect ¸Þ¼­µå ¶Ç´Â IDirectPlay8Client::Connect ¸Þ¼­µåÀÇ ¡¸¹Ýȯ°ª¡¹À» ÂüÁ¶ÇÒ°Í. ¶Ç, player°¡ ÇǾî Åõ ÇÇ¾î ¼¼¼Ç¿¡ Âü°¡ÇÏ·Á°í ÇßÀ» ¶§¿¡, ¼¼¼ÇÀÇ ´Ù¸¥ ±âÁ¸ playerÀÇ Àû¾îµµ 1 ¸íÀÌ ±× player¿¡ Á¢¼ÓÇÒ ¼ö ¾øÀ¸¸éDPNERR_PLAYERNOTREACHABLE °¡ ¹ÝȯµÈ´Ù.
pvApplicationReplyData
È£½ºÆ® ¶Ç´Â ¼­¹ö·ÎºÎÅÍ µ¹·ÁÁÖ¾îÁø Á¢¼Ó ÀÀ´ä µ¥ÀÌÅÍ.
dwApplicationReplyDataSize
pvApplicationReplyData ¸â¹öÀÇ µ¥ÀÌÅÍ »çÀÌÁî (¹ÙÀÌÆ® ´ÜÀ§).
dpnidLocal
·ÎÄà playerÀÇ DPNID ¸¦ ÁöÁ¤ÇÑ´Ù.

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DPN_OK °¡ Æ÷ÇÔµÈ, ¸Þ½ÃÁö Äݹé ÇÔ¼ö·ÎºÎÅÍÀÇ ¹Ýȯ°ª.

Á¢¼ÓÀÌ ¼º°øÇÑ Á¦¹ß¿¡ °ü°è¾øÀÌ, ÀÌ ¸Þ½ÃÁö´Â »ý¼ºµÈ´Ù.

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Çì´õdplay8.h
ÃÖÀúÇÑÀÇ ÀÌ¿ë °¡´É ¹öÀüDirectX 9.0
ÃÖÀúÇÑÀÇ operating system Windows 2000, Windows 98


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