DirectPlay DirectPlay C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirectPlay8ThreadPool Initialize   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirectPlay8ThreadPool::Initialize ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirectPlay8ThreadPool::Initialize ¸Þ¼­µå


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HRESULT Initialize(      

    PVOID const pvUserContext,     const PFNDPNMESSAGEHANDLER pfn,     const DWORD dwFlags );

ÆÄ¶ó¹ÌÅÍ

pvUserContext
[in] ¸ðµç ¸Þ½ÃÁö ÄݹéÀÇ »ç¿ëÀÚ ¹®¸Æ.
pfn
[in] thread Ç® ¸Þ½ÃÁö¸¦ ó¸®ÇÏ´Â PFNDPNMESSAGEHANDLER ÇÔ¼öÀÇ Æ÷ÀÎÅÍ.
dwFlags
[in] ´ÙÀ½ÀÇ Ç÷¡±×¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù.
DPNINITIALIZE_DISABLEPARAMVAL
ÆÄ¶ó¹ÌÅÍ Å¸´ç¼ºÀÇ °ËÁõÀ» ¹«È¿·Î ÇÑ´Ù.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â DPN_OK ¸¦ µ¹·ÁÁØ´Ù. ±× ÀÌ¿ÜÀÇ °æ¿ì, ´ÙÀ½ÀÇ ¸î°³ÀÇ ¿¡·¯¸¦ µ¹·ÁÁØ´Ù.

DPNERR_ALREADYINITIALIZED°³Ã¼´Â ÀÌ¹Ì ÃʱâÈ­µÇ°í ÀÖ´Ù.
DPNERR_INVALIDFLAGSÀÌ ¸Þ¼­µå¿¡ °Ç³×Áø Ç÷¡±×´Â ¹«È¿ÀÌ´Ù.
DPNERR_INVALIDPARAM¸Þ¼­µå¿¡ °Ç³×Áø 1 °³ ȤÀº º¹¼öÀÇ ÆÄ¶ó¹ÌÅͰ¡ ¹«È¿ÀÌ´Ù.
DPNERR_NOTALLOWEDÀÌ ±â´ÉÀº, ÀÌ °³Ã¼¿¡¼­´Â Çã°¡µÇÁö ¾Ê´Ù.


ÁÖÀÇ

1 °³ÀÇ ÇÁ·Î¼¼½º¿¡¼­´Â 1 °³ÀÇ IDirectPlay8ThreadPool °³Ã¼ ¹Û¿¡ ÀÌ¿ëÇÒ ¼ö ¾ø´Ù. IDirectPlay8ThreadPool::Initialize ¸¦ 2 ¹øÂ°ÀÇ IDirectPlay8ThreadPool °³Ã¼¿¡ ´ëÇØ¼­ È£ÃâÇϸé,DPNERR_ALREADYINITALIZED °¡ ¹ÝȯµÈ´Ù.

Microsoft® DirectPlay® °³Ã¼°¡ ÀÌ¹Ì thread¸¦ »ý¼º Çϰí ÀÖ´Â °æ¿ì,IDirectPlay8ThreadPool °³Ã¼´Â ÃʱâÈ­ÇÒ ¼ö ¾ø´Ù. IDirectPlay8ThreadPool °³Ã¼°¡ ÃʱâÈ­µÇÁö ¾ÊÀº °æ¿ì, ÀÌ ¸Þ¼­µå´Â DPNERR_NOTALLOWED ¸¦ µ¹·ÁÁØ´Ù.



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