DirectX Graphics ·¹ÆÛ·±½º ¼ÎÀÌ´õ ·¹ÆÛ·±½º Á¤Á¡ ¼ÎÀÌ´õ 3_0 Á¤Á¡ ½ºÆ®¸²ÀÇ ºóµµ   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
Á¤Á¡ ½ºÆ®¸²ÀÇ ºóµµ
 
Microsoft DirectX 9.0

Á¤Á¡ ½ºÆ®¸²ÀÇ ºóµµ


³°Àº ¼ÎÀÌ´õ ¸ðµ¨¿¡¼­´Â, °íÁ¤ ±â´ÉÀ» Æ÷ÇÔÇØ, Á¤Á¡ ¼ÎÀÌ´õ´Â Á¤Á¡ ¸¶´Ù 1 ȸ ºÒ·Á °¬´Ù. È£ÃâÇÒ °Í¿¡, Á¤Á¡ ½ºÆ®¸²À¸·ÎºÎÅÍÀÇ ÀÏÀÇÀÇ Á¤Á¡ ¿ä¼Ò¿¡ ÀÇÇØ, ÀÔ·Â ·¹Áö½ºÅͰ¡ ÃʱâÈ­µÇ¾ú´Ù.

ÀÌ ±â´É¿¡ ÀÇÇØ, ºóµµÀÇ ³·Àº ·¹ÀÌÆ®·Î ÀÔ·Â ·¹Áö½ºÅÍÀÇ ¼­ºê ¼¼Æ®¸¦ ÃʱâÈ­ÇÒ ¼ö ÀÖ´Ù. ÀÌ ±â´ÉÀº, vs_3_0 ¸¦ Áö¿ø ÇÏ´Â ¸ðµç ÀåÄ¡·Î Áö¿ø µÈ´Ù.

¾ÖÇø®ÄÉÀ̼ÇÀº, ƯÁ¤ÀÇ ½ºÆ®¸²¿¡ ´ëÇØ¼­ ºóµµ¸¦ ¼³Á¤ÇÑ´Ù. ±× ½ºÆ®¸²ÀÇ ¸ðµç ¿ä¼Ò´Â, ÀÌ °ªÀÇ ¿µÇâÀ» ¹Þ´Â´Ù. ºóµµ¶õ,"±× ½ºÆ®¸²À¸·ÎºÎÅÍÀÇ µ¥ÀÌÅͰ¡, ¸î°³ÀÇ Á¤Á¡ÀÇ µÚ¿¡ Á¤Á¡ ó¸® ÄÄÇ»ÅÍ¿¡ ÃëµæµÉ±î" ¶ó°í ÇÏ´Â °ÍÀÌ´Ù. ¿¹¸¦ µé¾î, ºóµµ°¡ 2 ÀÎ °æ¿ì, ±× ½ºÆ®¸²À¸·ÎºÎÅÍÀÇ µ¥ÀÌÅÍ´Â 2 Á¤Á¡ ¸¶´Ù Vn ·¹Áö½ºÅÍ¿¡ ÃëµæµÈ´Ù.

Á¤Á¡ ¹öÆÛÀÇ Á¤Á¡ ¿ÀÇÁ¼Â(offset)´Â, ´ÙÀ½ÀÇ ¼ö½ÄÀ» »ç¿ëÇØ °è»êÇÑ´Ù.

VertexOffset = VertexIndex / Divider * StreamStride + StreamOffset 

ÀÌ ³ª´°¼ÀÀº, Á¤¼ö ³ª´°¼ÀÀÌ´Ù.

ÀÌ ½ºÅ×ÀÌÆ®´Â, Á¤Á¡ ½ºÅ×ÀÌÆ®·Î¼­ ½ºÅ×ÀÌÆ® ºí·Ï¿¡ ±â·ÏµÈ´Ù.

½ºÆ®¸²ÀÇ ºóµµ´Â, À妽ºÈ­ µÈ ±âº»µµÇü¿¡ ´ëÇØ¼­´Â ¹«½ÃµÇ¾î ÇöÀçÀÇ Á¤Á¡ ¼ÎÀÌ´õ ¼¼Æ®°¡ ¹öÀü 3_0 (°íÁ¤ ±â´ÉÀ» Æ÷ÇÔÇÑ´Ù) ÀÌÀüÀÇ °ÍÀÎ °æ¿ì¿¡µµ ¹«½ÃµÈ´Ù.

API ÀÇ º¯°æ

»õ·Î¿î 2 °³ÀÇ ¸Þ¼­µå°¡ µµÀԵǾú´Ù.

    HRESULT IDirect3DDevice9::SetStreamSourceFreq( 
		UINT StreamIndex, UINT Frequency );

    HRESULT IDirect3DDevice9::GetStreamSourceFreq( 
                UINT StreamIndex, UINT* Frequency );

ºóµµÀÇ ¹üÀ§´Â ´ÙÀ½°ú °°´Ù.

0 < ºóµµ <= 216 - 1



© 2002 Microsoft Corporation. All rights reserved.
¡èTOP