Microsoft DirectX 9.0

loop (Á¤Á¡ ¼ÎÀÌ´õ)


loop...endloop ºí·ÏÀ» ½ÃÀÛ ÇÑ´Ù.

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loop aL, integerRegister

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loop ´Â,loop...endloop ºí·ÏÀ» ½ÃÀÛ ÇÑ´Ù. ÀÌ ¸í·ÉÀ¸·Î »ç¿ëÇÒ ¼ö ÀÖ´Â ¸í·ÉÀº, Á¤¼ö ·¹Áö½ºÅÍ»ÓÀÌ´Ù. loop ¸í·ÉÀº, ¹Ýº¹À» À§ÇÑ ¸í·ÉÀ̸ç, ·çÇÁ Ä«¿îÅÍ ·¹Áö½ºÅÍÀÇ ÀÚµ¿ ÀÎÅ©¸®¸ÕÆ®(increment)¸¦ Áö¿ø ÇÑ´Ù. À̰ÍÀ» ÀÌ¿ëÇØ, Á¤¼ö ¹è¿­ÀÇ ¿ä¼Ò¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ´Ù. ³×½ºÆ® ÇßÀ» °æ¿ì, ·çÇÁ Ä«¿îÅÍ ·¹Áö½ºÅ͸¦ »ç¿ëÇÒ ¶§¸¶´Ù, ÇöÀçÀÇ ·çÇÁ¸¦ ÂüÁ¶ÇÑ´Ù. loop ¸í·ÉÀº, Á¤Á¡ ¼ÎÀÌ´õ ¸í·É ½½·ÔÀ» 1 °³ »ç¿ëÇÑ´Ù. ´Ù¸¸, ÀÌÁ¦ 1 °³ÀÇ ¸í·É ½½·ÔÀ» »ç¿ëÇÏ´Â endloop ¸í·É°ú ÇÔ²² »ç¿ëÇÒ Çʿ䰡 ÀÖ´Ù. ·±Å¸ÀÓÀº, ºÒ¿ÏÀüÇÑ loop...endloop ¸í·ÉÀ» °ËÃâÇÏ·Á°í ÇÑ´Ù.

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StartLoopOffset = next instruction offset
LoopCounter      = IntegerReg.x
IterationCount   = IntegerReg.y
LoopStep         = InteferReg.z
if (IterationCounter <= 0)
  Continue execution after the next EndLoop instruction

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ÃÖÀúÇÑÀÇ operating systemWindows 98


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