DirectX Graphics ·¹ÆÛ·±½º ¼ÎÀÌ´õ ·¹ÆÛ·±½º Çȼ¿ ¼ÎÀÌ´õ 2_0 È®Àå [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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D3DCAPS9.PS20Caps.DynamicFlowControlDepth ´Â, µ¿Àû flow control ¸í·Éif ,if_comp ,if_pred ,break ,break_comp ÀÇ ³×½ºÆ®ÀÇ ±íÀ̸¦ ³ªÅ¸³½´Ù. ÀÌ °ªÀº,if_comp ºí·ÏÀÇ ³×½ºÆ®ÀÇ ±íÀÌ¿Í µ¿ÀÏÇÏ´Ù. ÀÌ ´É·ÂÀÇ °ªÀÇ ¹üÀ§´Â 0 ~ 24 ÀÌ´Ù. ÀÌ ´É·ÂÀÌ 0 ÀÇ °æ¿ì, ÀåÄ¡´Â µ¿Àû flow control ¸í·ÉÀ» Áö¿ø ÇÏÁö ¾Ê´Â´Ù.
ÀåÄ¡°¡ Áö¿ø ÇÏ´Â Àӽà ·¹Áö½ºÅÍÀÇ ¼ö. 12 ~ 32 ÀÇ ¹üÀ§ÀÌ´Ù.
D3DCAPS9.PS20Caps.StaticFlowControlDepth ´Â, 2 Á¾·ùÀÇ Á¤Àû flow control ¸í·Éloop /rep ¹× call /callnz ÀÇ ³×½ºÆ®ÀÇ ±íÀ̸¦ ³ªÅ¸³½´Ù. ÀÌ ´É·ÂÀÇ °ªÀÇ ¹üÀ§´Â 1 ~ 4 ÀÌ´Ù. loop/rep ¸í·ÉÀº, StaticFlowControlDepth ÀÇ ±íÀ̱îÁö ³×½ºÆ® ÇÒ ¼ö ÀÖ´Ù. ¶Ç À̰Ͱú´Â º°µµ·Î,call/callnz ¸í·ÉÀº StaticFlowControlDepth ÀÇ ±íÀ̱îÁö ³×½ºÆ® ÇÒ ¼ö ÀÖ´Ù.
¸í·É ½½·ÔÀÇ ¼öÀÇ ¹üÀ§´Â, 96 °³·ÎºÎÅÍ ÃÖ´ë·Î 512 °³±îÁö¿©, D3DCAPS9.PS20Caps.MaxPixelShaderInstructionSlots ´É·ÂÀ¸·Î ÁöÁ¤µÈ´Ù. ½ÇÇà °¡´ÉÇÑ ¸í·ÉÀÇ ÃѼö´Â, D3DCAPS9.MaxPixelShaderInstructionsExecuted ·Î Á¤ÀǵȴÙ. ·çÇÁ³ª ¼ºê ·çƾ È£ÃâÀÌ ÀÖÀ¸¸é ÀÌ ¼ö´Â ¸í·É ½½·ÔÀÇ ¼öº¸´Ù Ä¿Áø´Ù.
D3DPS20CAPS_ARBITRARYSWIZZLE Ç÷¡±×°¡ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì, ÀÓÀÇÀÇ ±³Ã¼°¡ Áö¿ø µÇ°í ÀÖ´Ù. ¡¸ÀÓÀÇÀÇ ±³Ã¼¡¹¸¦ ÂüÁ¶ÇÒ°Í.
D3DPS20CAPS_GRADIENTINSTRUCTIONS °¡ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì, ±×¶óµ¥ÀÌ¼Ç ¸í·ÉÀÌ Áö¿ø µÇ°í ÀÖ´Ù. ¡¸dsx ¡¹, ¡¸dsy ¡¹, ¡¸texldd ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
D3DPS20CAPS_PREDICATION Ç÷¡±×°¡ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì, ¸í·ÉÀÇ ÇÁ·¹µðÄÉÀ̼ÇÀÌ Áö¿ø µÇ°í ÀÖ´Ù. ¡¸ÇÁ·¹µðÄÉÀ̼ǡ¹À» ÂüÁ¶ÇÒ°Í.
D3DPS20CAPS_NODEPENDENTREADLIMIT °¡ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì, Á¾¼Ó Àб⿡ Á¦ÇÑÀº ¾ø´Ù.
D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT Ç÷¡±×°¡ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì, ÅØ½ºÃ³ ¸í·É¿¡ Á¦ÇÑÀº ¾ø´Ù.