DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DXWELDEPSILONS   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXWELDEPSILONS ±¸Á¶Ã¼
 
Microsoft DirectX 9.0

D3DXWELDEPSILONS ±¸Á¶Ã¼


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typedef struct _D3DXWELDEPSILONS {
    FLOAT Position;
    FLOAT BlendWeights;
    FLOAT Normal;
    FLOAT PSize;
    FLOAT Specular;
    FLOAT Diffuse;
    FLOAT Texcoord[8];
    FLOAT Tangent;
    FLOAT Binormal;
    FLOAT Tess Factor;
} D3DXWELDEPSILONS;

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Position
À§Ä¡ ÁÂÇ¥
BlendWeights
ºí·»µåÀÇ Áß·®°¨
Normal
¹ý¼±
PSize
Æ÷ÀÎÆ® »çÀÌÁî°ª
Specular
½ºÆåÅ¥·¯ ¶óÀÌÆ®ÀÇ °ª
Diffuse
µðÇ»Áî ¶óÀÌÆ®ÀÇ °ª
Texcoord
8 °³ÀÇ ÅØ½ºÃ³ ÁÂÇ¥
Tangent
Á¢¼±
Binormal
Á¾¹ý¼±
Tess Factor
Å×¼³·¹ÀÌ¼Ç °è¼ö

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Çì´õd3dx9mesh.h
ÃÖÀúÇÑÀÇ operating system Windows 98


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