DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DXWELDEPSILONS [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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typedef struct _D3DXWELDEPSILONS {
FLOAT Position;
FLOAT BlendWeights;
FLOAT Normal;
FLOAT PSize;
FLOAT Specular;
FLOAT Diffuse;
FLOAT Texcoord[8];
FLOAT Tangent;
FLOAT Binormal;
FLOAT Tess Factor;
} D3DXWELDEPSILONS;¸â¹ö
- Position
- À§Ä¡ ÁÂÇ¥
- BlendWeights
- ºí·»µåÀÇ Áß·®°¨
- Normal
- ¹ý¼±
- PSize
- Æ÷ÀÎÆ® »çÀÌÁî°ª
- Specular
- ½ºÆåÅ¥·¯ ¶óÀÌÆ®ÀÇ °ª
- Diffuse
- µðÇ»Áî ¶óÀÌÆ®ÀÇ °ª
- Texcoord
- 8 °³ÀÇ ÅØ½ºÃ³ ÁÂÇ¥
- Tangent
- Á¢¼±
- Binormal
- Á¾¹ý¼±
- Tess Factor
- Å×¼³·¹ÀÌ¼Ç °è¼ö
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Çì´õ d3dx9mesh.h ÃÖÀúÇÑÀÇ operating system Windows 98