DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DXATTRIBUTEWEIGHTS   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼
 
Microsoft DirectX 9.0

D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼


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typedef struct _D3DXATTRIBUTEWEIGHTS {
    FLOAT Position;
    FLOAT Boundary;
    FLOAT Normal;
    FLOAT Diffuse;
    FLOAT Specular;
    FLOAT Texcoord[8];
    FLOAT Tangent;
    FLOAT Binormal;
} D3DXATTRIBUTEWEIGHTS;

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Position
À§Ä¡ ÁÂÇ¥.
Boundary
ºí·»µåÀÇ Áß·®°¨.
Normal
¹ý¼±.
Diffuse
µðÇ»Áî ¶óÀÌÆ®ÀÇ °ª.
Specular
½ºÆåÅ¥·¯ ¶óÀÌÆ®ÀÇ °ª.
Texcoord
8 °³ÀÇ ÅØ½ºÃ³ ÁÂÇ¥.
Tangent
Á¢¼±.
Binormal
Á¾¹ý¼±.

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ÀÌ ±¸Á¶Ã¼´Â, ¿§Áö¸¦ Á¢´Â µ¿¾ÈÀÇ »ó´ë ÄÚ½ºÆ®¸¦ °è»êÇÏ´Â °æ¿ì¿¡, ´Ü¼øÈ­ÀÇ Á¶ÀÛÀÌ Á¤Á¡ µ¥ÀÌÅ͸¦ Ãë±ÞÇÏ´Â ¹æ¹ýÀ» ±â¼úÇÑ´Ù. ¿¹¸¦ µé¾î,Normal Çʵ尡 0.0 ÀÇ °æ¿ì´Â, ´Ü¼øÈ­ÀÇ Á¶ÀÛ¿¡¼­´Â ¿§ÁöÀÇ ¿ì¸® Á¢¾î¿¡ °üÇÑ ¿¡·¯¸¦ °è»êÇÒ ¶§¿¡ Á¤Á¡ ¹ý¼± ¼ººÐÀÌ ¹«½ÃµÈ´Ù. ÇÑÆí,Normal Çʵ尡 1.0 ÀÇ °æ¿ì´Â, Á¤Á¡ ¹ý¼± ¼ººÐÀÌ »ç¿ëµÈ´Ù. Normal Çʵ尡 2.0 ÀÇ °æ¿ì´Â ¿¡·¯ÀÇ ¼ö°¡ 2 ¹è°¡ µÇ¾î,Normal Çʵ尡 4.0 ÀÇ °æ¿ì´Â ¿¡·¯ÀÇ ¼ö°¡ 4 ¹è°¡ µÈ´Ù. ÀÌÇÏ¿Í °°ÀÌ °è¼ÓµÈ´Ù.

LPD3DXATTRIBUTEWEIGHTS ÇüÀº D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅͷμ­ Á¤ÀǵȴÙ.

typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;

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Çì´õd3dx9mesh.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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D3DXCreateSPMesh ,D3DXGeneratePMesh ,D3DXSimplifyMesh


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