DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DXATTRIBUTEWEIGHTS [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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typedef struct _D3DXATTRIBUTEWEIGHTS {
FLOAT Position;
FLOAT Boundary;
FLOAT Normal;
FLOAT Diffuse;
FLOAT Specular;
FLOAT Texcoord[8];
FLOAT Tangent;
FLOAT Binormal;
} D3DXATTRIBUTEWEIGHTS;¸â¹ö
- Position
- À§Ä¡ ÁÂÇ¥.
- Boundary
- ºí·»µåÀÇ Áß·®°¨.
- Normal
- ¹ý¼±.
- Diffuse
- µðÇ»Áî ¶óÀÌÆ®ÀÇ °ª.
- Specular
- ½ºÆåÅ¥·¯ ¶óÀÌÆ®ÀÇ °ª.
- Texcoord
- 8 °³ÀÇ ÅØ½ºÃ³ ÁÂÇ¥.
- Tangent
- Á¢¼±.
- Binormal
- Á¾¹ý¼±.
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ÀÌ ±¸Á¶Ã¼´Â, ¿§Áö¸¦ Á¢´Â µ¿¾ÈÀÇ »ó´ë ÄÚ½ºÆ®¸¦ °è»êÇÏ´Â °æ¿ì¿¡, ´Ü¼øÈÀÇ Á¶ÀÛÀÌ Á¤Á¡ µ¥ÀÌÅ͸¦ Ãë±ÞÇÏ´Â ¹æ¹ýÀ» ±â¼úÇÑ´Ù. ¿¹¸¦ µé¾î,Normal Çʵ尡 0.0 ÀÇ °æ¿ì´Â, ´Ü¼øÈÀÇ Á¶ÀÛ¿¡¼´Â ¿§ÁöÀÇ ¿ì¸® Á¢¾î¿¡ °üÇÑ ¿¡·¯¸¦ °è»êÇÒ ¶§¿¡ Á¤Á¡ ¹ý¼± ¼ººÐÀÌ ¹«½ÃµÈ´Ù. ÇÑÆí,Normal Çʵ尡 1.0 ÀÇ °æ¿ì´Â, Á¤Á¡ ¹ý¼± ¼ººÐÀÌ »ç¿ëµÈ´Ù. Normal Çʵ尡 2.0 ÀÇ °æ¿ì´Â ¿¡·¯ÀÇ ¼ö°¡ 2 ¹è°¡ µÇ¾î,Normal Çʵ尡 4.0 ÀÇ °æ¿ì´Â ¿¡·¯ÀÇ ¼ö°¡ 4 ¹è°¡ µÈ´Ù. ÀÌÇÏ¿Í °°ÀÌ °è¼ÓµÈ´Ù.
LPD3DXATTRIBUTEWEIGHTS ÇüÀº D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅͷμ Á¤ÀǵȴÙ.
typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;
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Çì´õ d3dx9mesh.h ÃÖÀúÇÑÀÇ operating system Windows 98
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D3DXCreateSPMesh ,D3DXGeneratePMesh ,D3DXSimplifyMesh