DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º ID3DXPMesh   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
ID3DXPMesh ÀÎÅÍÆäÀ̽º
 
Microsoft DirectX 9.0

ID3DXPMesh ÀÎÅÍÆäÀ̽º


¾ÖÇø®ÄÉÀ̼ÇÀº,ID3DXPMesh ÀÎÅÍÆäÀ̽ºÀÇ ¸Þ¼­µå¸¦ »ç¿ëÇØ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬ °³Ã¼¸¦ Á¶ÀÛÇÑ´Ù. ÇÁ·Î±×·¡½Ãºê ¸Þ½¬¿¡ ÀÇÇØ, ¸Þ½¬ °³Ã¼ÀÇ Á¡ÁøÀûÀÎ ¼¼ºÐÈ­°¡ °¡´ÉÇØÁø´Ù.

ID3DXPMesh ¸â¹ö

CloneMesh ¼±¾ðÀÚ¸¦ »ç¿ëÇØ, ¸Þ½¬ÀÇ º¹»ç¸¦ »ý¼º ÇÑ´Ù.
CloneMeshFVF À¯¿¬ÇÑ Á¤Á¡ Æ÷¸Ë (FVF) Äڵ带 »ç¿ëÇØ ¸Þ½¬ÀÇ º¹»ç¸¦ »ý¼º ÇÑ´Ù.
ClonePMesh ¼±¾ðÀÚ¸¦ »ç¿ëÇØ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬ÀÇ º¹»ç¸¦ »ý¼º ÇÑ´Ù.
ClonePMeshFVF FVF Äڵ带 »ç¿ëÇØ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬ÀÇ º¹»ç¸¦ »ý¼º ÇÑ´Ù.
ConvertAdjacencyToPointReps ¸Þ½¬ÀÇ ÀÎÁ¢ õ¼ºº¸¸¦ Æ÷ÀÎÆ® Ç¥ÇöÀÇ ¹è¿­·Î º¯È¯ÇÑ´Ù.
ConvertPointRepsToAdjacency Æ÷ÀÎÆ® Ç¥Çö µ¥ÀÌÅ͸¦ ¸Þ½¬ÀÇ ÀÎÁ¢ õ¼ºº¸·Î º¯È¯ÇÑ´Ù.
DrawSubset

¸Þ½¬ÀÇ ¼­ºê ¼¼Æ®¸¦ µå·ÎÀ×(Drawing) ÇÑ´Ù.

GenerateAdjacency ¸Þ½¬ÀÇ À妽º¿¡ ±Ù°ÅÇØ ÀÎÁ¢ õ¼ºº¸¸¦ »ý¼ºÇÑ´Ù.
GenerateVertexHistory Á¤Á¡ÀÇ ºÐÇÒ¿¡ ÀÇÇØ Á¤Á¡ÀÇ ÀÌ·Â(History)°¡ »èÁ¦µÇ¾úÀ» ¶§¿¡, °¢ Á¤Á¡¿¡ ´ëÇØ¼­ ¿øÀÇ Á¤Á¡À» »ý¼ºÇÑ´Ù. À̰Ϳ¡ ÀÇÇØ Áö¿À¸ðÈĸ¦ »ý¼ºÇÒ ¼ö ÀÖ´Ù.
GetAdjacency ¸Þ½¬ÀÇ ¸éÀÎÁ¢¼º ¹è¿­À» µ¹·ÁÁØ´Ù.
GetAttributeTable ¸Þ½¬ÀÇ ¼Ó¼º Å×À̺í, ¶Ç´Â ¸Þ½¬ÀÇ ¼Ó¼º Å×ÀÌºí¿¡ ÀúÀå µÇ°í ÀÖ´Â ¿£Æ®¸®ÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù.
GetDeclaration

¸Þ½¬¿¡ Æ÷ÇԵǴ Á¤Á¡À» ±â¼úÇÏ´Â ¼±¾ðÀ» ¾ò¾î¿Â´Ù.

GetDevice ¸Þ½¬¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ÀåÄ¡¸¦ ¾ò¾î¿Â´Ù.
GetFVF

°íÁ¤ ±â´ÉÀÇ Á¤Á¡ÀÇ °ªÀ» ¾ò¾î¿Â´Ù.

GetIndexBuffer

À妽º ¹öÆÛ³»ÀÇ µ¥ÀÌÅ͸¦ ¾ò¾î¿Â´Ù.

GetMaxFaces

ÇÁ·Î±×·¡½Ãºê ¸Þ½¬°¡ Áö¿ø ÇÏ´Â ¸éÀÇ ¼öÀÇ ÃÖ´ëÄ¡¸¦ ¾ò¾î¿Â´Ù.

GetMaxVertices

ÇÁ·Î±×·¡½Ãºê ¸Þ½¬°¡ Áö¿ø ÇÏ´Â Á¤Á¡ÀÇ ¼öÀÇ ÃÖ´ëÄ¡¸¦ ¾ò¾î¿Â´Ù.

GetMinFaces

ÇÁ·Î±×·¡½Ãºê ¸Þ½¬°¡ Áö¿ø ÇÏ´Â ¸éÀÇ ¼öÀÇ ÃÖ¼Ò °ªÀ» ¾ò¾î¿Â´Ù.

GetMinVertices

ÇÁ·Î±×·¡½Ãºê ¸Þ½¬°¡ Áö¿ø ÇÏ´Â Á¤Á¡ÀÇ ¼öÀÇ ÃÖ¼Ò °ªÀ» ¾ò¾î¿Â´Ù.

GetNumBytesPerVertex Á¤Á¡¸¶´Ù ¹ÙÀÌÆ®¼ö¸¦ ¾ò¾î¿Â´Ù.
GetNumFaces

¸Þ½¬¿¡ Æ÷ÇԵǴ ¸éÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù.

GetNumVertices

¸Þ½¬¿¡ Æ÷ÇԵǴ Á¤Á¡ÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù.

GetOptions ÀÌ ¸Þ½¬ÀÇ »ý¼º½Ã¿¡ À¯È¿ÇÏ°Ô µÇ¾î ÀÖ´Â ¸Þ½¬ ¿É¼ÇÀ» ¾ò¾î¿Â´Ù.
GetVertexBuffer

Á¤Á¡ ¹öÆÛ³»ÀÇ µ¥ÀÌÅ͸¦ ¾ò¾î¿Â´Ù.

LockIndexBuffer

À妽º ¹öÆÛ¸¦ Àá±×¾î, À妽º ¹öÆÛ ¸Þ¸ð¸®ÀÇ Æ÷ÀÎÅ͸¦ ¾ò¾î¿Â´Ù.

LockVertexBuffer

Á¤Á¡ ¹öÆÛ¸¦ Àá±×¾î, Á¤Á¡ ¹öÆÛ ¸Þ¸ð¸®ÀÇ Æ÷ÀÎÅ͸¦ ¾ò¾î¿Â´Ù.

Optimize ÆÛÆ÷¸Õ½º¸¦ ÃÖÀûÈ­Çϵµ·Ï(µíÀÌ) ¸é ¹× Á¤Á¡À» ´Ã¾î³õ°í ¹Ù²Û Ãâ·Â ¸Þ½¬¸¦ »ý¼ºÇÑ´Ù.
OptimizeBaseLOD ID3DXPMesh °³Ã¼ÀÇ º£À̽ºÀÇ »ó¼¼ ·¹º§ (LOD) ºÎºÐÀ» ÃÖÀûÈ­ÇÑ´Ù.
Save ÁöÁ¤ÇÑ ½ºÆ®¸² °³Ã¼¿¡ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬¸¦ º¸Á¸ÇÑ´Ù.
SetNumFaces ÇöÀçÀÇ »ó¼¼ ·¹º§À», ÁöÁ¤ÇÑ ¸éÀÇ ¼ö·Î ÇÒ ¼ö ÀÖ´Â ÇÑ Á¢±ÙÇØ ¼³Á¤ÇÑ´Ù.
SetNumVertices ÇöÀçÀÇ »ó¼¼ ·¹º§À», ÁöÁ¤ÇÑ Á¤Á¡ÀÇ ¼ö·Î ÇÒ ¼ö ÀÖ´Â ÇÑ Á¢±ÙÇØ ¼³Á¤ÇÑ´Ù.
TrimByFaces ID3DXPMesh °³Ã¼ÀÇ »ó¼¼ ·¹º§ (LOD)ÀÇ ÃÖ¼Ò °ª°ú ÃÖ´ëÄ¡¸¦ º¯°æÇÑ´Ù.
TrimByVertices ID3DXPMesh °³Ã¼ÀÇ »ó¼¼ ·¹º§ (LOD)ÀÇ ÃÖ¼Ò °ª°ú ÃÖ´ëÄ¡¸¦ º¯°æÇÑ´Ù.
UnlockIndexBuffer

À妽º ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù.

UnlockVertexBuffer

Á¤Á¡ ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù.

UpdateSemantics

ÀÌ ¸Þ¼­µå¸¦ ÀÌ¿ë Çϸé, »ç¿ëÀÚ´Â Á¤Á¡ ¹öÆÛÀÇ µ¥ÀÌÅÍ ·¹À̾ƿôÀ» º¯°æÇÏÁö ¾Ê°í , ¸Þ½¬ÀÇ ¼±¾ðÀ» º¯°æÇÒ ¼ö ÀÖ´Ù. ³°Àº ¼±¾ð°ú »õ·Î¿î ¼±¾ðÀÇ Æ÷¸ËÀÌ °°Àº Á¤Á¡ »çease-in °æ¿ì¿¡¸¸, È£ÃâÀÌ À¯È¿°¡ µÈ´Ù.

ÁÖÀÇ

ID3DXPMesh ÀÎÅÍÆäÀ̽º¸¦ ¾ò¾î¿À·Á¸é,D3DXGeneratePMesh ÇÔ¼ö¸¦ È£ÃâÇÑ´Ù.

ÀÌ ÀÎÅÍÆäÀ̽º´Â,ID3DXBaseMesh ÀÎÅÍÆäÀ̽º·ÎºÎÅÍ Ãß°¡ ±â´ÉÀ» °è½ÂÇÑ´Ù.

ÀÌ ÀÎÅÍÆäÀ̽º´Â, ¸ðµç ±¸¼º ¿ä¼Ò °³Ã¼ ¸ðµ¨ (COM) ÀÎÅÍÆäÀ̽º¿Í °°°Ô,IUnknown ÀÎÅÍÆäÀ̽º·ÎºÎÅÍ Ãß°¡ ±â´ÉÀ» °è½ÂÇÑ´Ù.

LPD3DXPMESH ÇüÀº, ´ÙÀ½°ú °°ÀÌ ID3DXPMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅͷμ­ Á¤Àǵǰí ÀÖ´Ù.

typedef struct ID3DXPMesh *LPD3DXPMESH;

ÀÎÅÍÆäÀ̽ºÀÇ Á¤º¸

»ó¼Ó¹ÞÀº°÷IUnknown
Çì´õd3dx9mesh.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

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