DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º ID3DXPatchMesh [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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ID3DXPatchMesh ¸â¹ö
CloneMesh ÁöÁ¤ÇÑ Á¤Á¡ ¼±¾ð¿¡ ±Ù°ÅÇØ, »õ·Î¿î ÆÐÄ¡ ¸Þ½¬¸¦ »ý¼º ÇÑ´Ù. GenerateAdjacency ¸Þ½¬ÀÇ À妽º¿¡ ±Ù°ÅÇØ ÀÎÁ¢ õ¼ºº¸¸¦ »ý¼ºÇÑ´Ù. GetControlVerticesPerPatch ÆÐÄ¡¸¶´Ù Á¦¾î Á¤Á¡¼ö¸¦ ¾ò¾î¿Â´Ù. GetDeclaration Á¤Á¡ÀÇ ¼±¾ðÀ» ¾ò¾î¿Â´Ù. GetDevice ¸Þ½¬¸¦ »ý¼º ÇÑ ÀåÄ¡¸¦ ¾ò¾î¿Â´Ù. GetDisplaceParam ¸Þ½¬Áö¿À¸ÞÆ®¸®µð½ºÇ÷¹À̽º¸ÕÆ®ÆÄ¶ó¹ÌÅ͸¦ ¾ò¾î¿Â´Ù. GetIndexBuffer ¸Þ½¬ À妽º ¹öÆÛ¸¦ ¾ò¾î¿Â´Ù. GetNumPatches ¸Þ½¬¿¡ Æ÷ÇԵǴ ÆÐÄ¡ÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù. GetOptions ÆÐÄ¡ÀÇ Å¸ÀÔÀ» ¾ò¾î¿Â´Ù. GetPatchInfo ÆÐÄ¡ÀÇ ¼Ó¼ºÀ» ¾ò¾î¿Â´Ù. GetTessSize ÁöÁ¤ÇÑ Å×¼³·¹ÀÌ¼Ç ·¹º§¿¡¼ÀÇ, Å×¼¼·¹ÀÌÆ® µÈ ¸Þ½¬ÀÇ »çÀÌÁ ¾ò¾î¿Â´Ù. GetVertexBuffer ¸Þ½¬ Á¤Á¡ ¹öÆÛ¸¦ ¾ò¾î¿Â´Ù. LockAttributeBuffer ¼Ó¼º ¹öÆÛ¸¦ Àá±Ù´Ù. LockIndexBuffer À妽º ¹öÆÛ¸¦ Àá±Ù´Ù. LockVertexBuffer Á¤Á¡ ¹öÆÛ¸¦ Àá±Ù´Ù. Optimize Å×¼³·¹À̼ÇÀÇ È¿À²À» ¿Ã¸®±â À§Çؼ(¶§¹®¿¡) ÆÐÄ¡ ¸Þ½¬¸¦ ÃÖÀûÈÇÑ´Ù. SetDisplaceParam ¸Þ½¬ Áö¿À¸ÞÆ®¸® µð½ºÇ÷¹À̽º¸ÕÆ® ÆÄ¶ó¹ÌÅ͸¦ ¼³Á¤ÇÑ´Ù. Tessellate Å×¼³·¹ÀÌ¼Ç ·¹º§¿¡ ±Ù°ÅÇØ, ÇѰᰰÀº Å×¼³·¹À̼ÇÀ» ½ÇÇàÇÑ´Ù. TessellateAdaptive z º£À̽ºÀÇ ÀûÀÀÇü Å×¼³·¹ÀÌ¼Ç ±âÁØ¿¡ ±Ù°ÅÇØ, ÀûÀÀÇü Å×¼³·¹À̼ÇÀ» ½ÇÇàÇÑ´Ù. UnlockAttributeBuffer ¼Ó¼º ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù. UnlockIndexBuffer À妽º ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù. UnlockVertexBuffer Á¤Á¡ ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù.
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ID3DXPatchMesh ÀÎÅÍÆäÀ̽º¸¦ ¾ò¾î¿À·Á¸é,D3DXCreatePatchMesh ÇÔ¼ö¸¦ È£ÃâÇÑ´Ù.
LPD3DXPATCHMESH ÇüÀº, ´ÙÀ½°ú °°ÀÌ ID3DXPatchMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅͷμ Á¤Àǵǰí ÀÖ´Ù.
typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
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