DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º ID3DXMesh   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
ID3DXMesh ÀÎÅÍÆäÀ̽º
 
Microsoft DirectX 9.0

ID3DXMesh ÀÎÅÍÆäÀ̽º


¾ÖÇø®ÄÉÀ̼ÇÀº,ID3DXMesh ÀÎÅÍÆäÀ̽ºÀÇ ¸Þ¼­µå¸¦ »ç¿ëÇØ ¸Þ½¬ °³Ã¼¸¦ Á¶ÀÛÇÑ´Ù.

ID3DXMesh ¸â¹ö

CloneMesh ¼±¾ðÀÚ¸¦ »ç¿ëÇØ, ¸Þ½¬ÀÇ º¹»ç¸¦ »ý¼º ÇÑ´Ù.
CloneMeshFVF À¯¿¬ÇÑ Á¤Á¡ Æ÷¸Ë (FVF) Äڵ带 »ç¿ëÇØ ¸Þ½¬ÀÇ º¹»ç¸¦ »ý¼º ÇÑ´Ù.
ConvertAdjacencyToPointReps ¸Þ½¬ÀÇ ÀÎÁ¢ õ¼ºº¸¸¦ Æ÷ÀÎÆ® Ç¥ÇöÀÇ ¹è¿­·Î º¯È¯ÇÑ´Ù.
ConvertPointRepsToAdjacency Æ÷ÀÎÆ® Ç¥Çö µ¥ÀÌÅ͸¦ ¸Þ½¬ÀÇ ÀÎÁ¢ õ¼ºº¸·Î º¯È¯ÇÑ´Ù.
DrawSubset

¸Þ½¬ÀÇ ¼­ºê ¼¼Æ®¸¦ µå·ÎÀ×(Drawing) ÇÑ´Ù.

GenerateAdjacency ¸Þ½¬ÀÇ À妽º¿¡ ±Ù°ÅÇØ ÀÎÁ¢ õ¼ºº¸¸¦ »ý¼ºÇÑ´Ù.
GetAttributeTable ¸Þ½¬ÀÇ ¼Ó¼º Å×À̺í, ¶Ç´Â ¸Þ½¬ÀÇ ¼Ó¼º Å×ÀÌºí¿¡ ÀúÀå µÇ°í ÀÖ´Â ¿£Æ®¸®ÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù.
GetDeclaration

¸Þ½¬¿¡ Æ÷ÇԵǴ Á¤Á¡À» ±â¼úÇÏ´Â ¼±¾ðÀ» ¾ò¾î¿Â´Ù.

GetDevice ¸Þ½¬¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ÀåÄ¡¸¦ ¾ò¾î¿Â´Ù.
GetFVF

°íÁ¤ ±â´ÉÀÇ Á¤Á¡ÀÇ °ªÀ» ¾ò¾î¿Â´Ù.

GetIndexBuffer

À妽º ¹öÆÛ³»ÀÇ µ¥ÀÌÅ͸¦ ¾ò¾î¿Â´Ù.

GetNumBytesPerVertex Á¤Á¡¸¶´Ù ¹ÙÀÌÆ®¼ö¸¦ ¾ò¾î¿Â´Ù.
GetNumFaces

¸Þ½¬¿¡ Æ÷ÇԵǴ ¸éÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù.

GetNumVertices

¸Þ½¬¿¡ Æ÷ÇԵǴ Á¤Á¡ÀÇ ¼ö¸¦ ¾ò¾î¿Â´Ù.

GetOptions ÀÌ ¸Þ½¬ÀÇ »ý¼º½Ã¿¡ À¯È¿ÇÏ°Ô µÇ¾î ÀÖ´Â ¸Þ½¬ ¿É¼ÇÀ» ¾ò¾î¿Â´Ù.
GetVertexBuffer

Á¤Á¡ ¹öÆÛ³»ÀÇ µ¥ÀÌÅ͸¦ ¾ò¾î¿Â´Ù.

LockAttributeBuffer

¸Þ½¬ ¼Ó¼º µ¥ÀÌÅ͸¦ ÀúÀå ÇÏ´Â ¸Þ½¬ ¹öÆÛ¸¦ Àá±×¾î, ±× ¹öÆÛÀÇ Æ÷ÀÎÅ͸¦ µ¹·ÁÁØ´Ù.

LockIndexBuffer

À妽º ¹öÆÛ¸¦ Àá±×¾î, À妽º ¹öÆÛ ¸Þ¸ð¸®ÀÇ Æ÷ÀÎÅ͸¦ ¾ò¾î¿Â´Ù.

LockVertexBuffer

Á¤Á¡ ¹öÆÛ¸¦ Àá±×¾î, Á¤Á¡ ¹öÆÛ ¸Þ¸ð¸®ÀÇ Æ÷ÀÎÅ͸¦ ¾ò¾î¿Â´Ù.

Optimize ¸Þ½¬ÀÇ ¸é ¹× Á¤Á¡ÀÇ Â÷·Ê º¯°æÀ» Á¦¾îÇØ, ÆÛÆ÷¸Õ½º¸¦ ÃÖÀûÈ­ÇØ, Ãâ·Â ¸Þ½¬¸¦ »ý¼ºÇÑ´Ù.
OptimizeInplace ¸Þ½¬ÀÇ ¸é ¹× Á¤Á¡ÀÇ Â÷·Ê º¯°æÀ» Á¦¾îÇØ, ÆÛÆ÷¸Õ½º¸¦ ÃÖÀûÈ­ÇÑ´Ù.
SetAttributeTable

UnlockAttributeBuffer

¼Ó¼º ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù.

UnlockIndexBuffer

À妽º ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù.

UnlockVertexBuffer

Á¤Á¡ ¹öÆÛÀÇ Àá±ÝÀ» ÇØÁ¦ÇÑ´Ù.

UpdateSemantics

ÀÌ ¸Þ¼­µå¸¦ ÀÌ¿ë Çϸé, »ç¿ëÀÚ´Â Á¤Á¡ ¹öÆÛÀÇ µ¥ÀÌÅÍ ·¹À̾ƿôÀ» º¯°æÇÏÁö ¾Ê°í , ¸Þ½¬ÀÇ ¼±¾ðÀ» º¯°æÇÒ ¼ö ÀÖ´Ù. ³°Àº ¼±¾ð°ú »õ·Î¿î ¼±¾ðÀÇ Æ÷¸ËÀÌ °°Àº Á¤Á¡ »çease-in °æ¿ì¿¡¸¸, È£ÃâÀÌ À¯È¿°¡ µÈ´Ù.

ÁÖÀÇ

ID3DXMesh ÀÎÅÍÆäÀ̽º¸¦ ¾ò¾î¿À·Á¸é,D3DXCreateMesh ¶Ç´Â D3DXCreateMeshFVF ÇÔ¼ö¸¦ È£ÃâÇÑ´Ù.

ÀÌ ÀÎÅÍÆäÀ̽º´Â,ID3DXBaseMesh ÀÎÅÍÆäÀ̽º·ÎºÎÅÍ Ãß°¡ ±â´ÉÀ» °è½ÂÇÑ´Ù.

ÀÌ ÀÎÅÍÆäÀ̽º´Â, ¸ðµç ±¸¼º ¿ä¼Ò °³Ã¼ ¸ðµ¨ (COM) ÀÎÅÍÆäÀ̽º¿Í °°°Ô,IUnknown ÀÎÅÍÆäÀ̽º·ÎºÎÅÍ Ãß°¡ ±â´ÉÀ» °è½ÂÇÑ´Ù.

LPD3DXMESH ÇüÀº,ID3DXMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅͷμ­ Á¤Àǵǰí ÀÖ´Ù.

typedef struct ID3DXMesh *LPD3DXMESH;

ÀÎÅÍÆäÀ̽ºÀÇ Á¤º¸

»ó¼Ó¹ÞÀº°÷IUnknown
Çì´õd3dx9mesh.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

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