DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º ID3DXLine   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
ID3DXLine ÀÎÅÍÆäÀ̽º
 
Microsoft DirectX 9.0

ID3DXLine ÀÎÅÍÆäÀ̽º


ID3DXLine ÀÎÅÍÆäÀ̽º´Â, ÅØ½ºÃ³È­ÇÑ »ï°¢ÇüÀ» »ç¿ëÇÑ ¶óÀÎ µå·ÎÀ×(Drawing)¸¦ ó¸® ÇÑ´Ù.

ID3DXLine ¸â¹ö

Begin

¶óÀÎÀ» µå·ÎÀ×(Drawing) ÇÒ ¼ö ÀÖµµ·Ï(µíÀÌ) ÀåÄ¡¸¦ ÁغñÇÑ´Ù.

Draw

½ºÅ©¸° °ø°£¿¡ ¶óÀÎ ½ºÆ®¸³À» µå·ÎÀ×(Drawing) ÇÑ´Ù. ÀÔ·ÂÀº, ¶óÀÎ ½ºÆ®¸³»ó (D3DXVECTOR2)ÀÇ Á¡À» Á¤ÀÇÇÏ´Â ¹è¿­ÀÇ Çü½ÄÀ» ÃëÇÑ´Ù.

DrawTransform

ÁöÁ¤ÇÑ ÀÔ·Â º¯È¯ Çà·ÄÀ» »ç¿ëÇØ, ½ºÅ©¸° °ø°£¿¡ ¶óÀÎ ½ºÆ®¸³À» µå·ÎÀ×(Drawing) ÇÑ´Ù.

End

ID3DXLine::Begin °¡ ºÒ·Á °£ ½ÃÁ¡ÀÇ ÀåÄ¡ »óŸ¦ º¹¿øÇÑ´Ù.

GetAntialias

¶óÀÎ anti-aliasing ½ºÅ×ÀÌÆ®¸¦ ¾ò¾î¿Â´Ù.

GetDevice

¶óÀÎ °³Ã¼¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â Microsoft® Direct3D® ÀåÄ¡¸¦ ¾ò¾î¿Â´Ù.

GetGLLines

OpenGL Çü½ÄÀÇ ¶óÀÎ µå·ÎÀ×(Drawing) ¸ðµå¸¦ ¾ò¾î¿Â´Ù.

GetPattern

¶óÀÎÀÇ Á¡¹¦ ÆÐÅÏÀ» ¾ò¾î¿Â´Ù.

GetPatternScale

Á¡¹¦ ÆÐÅÏÀÇ ½ºÄÉÀϸµ°ªÀ» ¾ò¾î¿Â´Ù.

GetWidth

¶óÀÎÀÇ ±½±â¸¦ ¾ò¾î¿Â´Ù.

OnLostDevice

ºñµð¿À ¸Þ¸ð¸® ¸®¼Ò½º¿¡ÀÇ ÂüÁ¶¸¦ ¸ðµÎ ¸±¸®Áî ÇØ, ¸ðµç ½ºÅ×ÀÌÆ® ºí·ÏÀ» »èÁ¦ÇÑ´Ù.

OnResetDevice

ÀåÄ¡°¡ ¸®¼Â µÈ ÈÄ¿¡ È£ÃâÇÒ Çʿ䰡 ÀÖ´Ù.

SetAntialias

¶óÀÎ anti-aliasing¸¦ ¹Ù²Û´Ù.

SetGLLines

OpenGL Çü½ÄÀÇ ¶óÀÎÀ» µå·ÎÀ×(Drawing) ÇÏ´Â ¸ðµå·Î ÀüȯÇÑ´Ù.

SetPattern

¶óÀο¡ Á¡¹¦ ÆÐÅÏÀ» Àû¿ëÇÑ´Ù.

SetPatternScale

¶óÀÎÀÇ ¹æÇâ¿¡ µû¶ó Á¡¹¦ ÆÐÅÏÀ» È®´ë Ãà¼Ò½ÃŲ´Ù.

SetWidth

¶óÀÎÀÇ ±½±â¸¦ ÁöÁ¤ÇÑ´Ù.

ÀÎÅÍÆäÀ̽ºÀÇ Á¤º¸

»ó¼Ó¹ÞÀº°÷IUnknown
Çì´õd3dx9core.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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