DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXLoadVolumeFromResource [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
|
| Microsoft DirectX 9.0 |
¸®¼Ò½º·ÎºÎÅÍ º¼·ýÀ» ·ÎµåÇÑ´Ù.
±¸¹®
HRESULT D3DXLoadVolumeFromResource(
LPDIRECT3DVOLUME9 pDestVolume, const PALETTEENTRY *pDestPalette, const D3DBOX *pDestBox, HMODULE hSrcModule, LPCSTR pSrcResource, const D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO pSrcInfo );
ÆÄ¶ó¹ÌÅÍ
- pDestVolume
- [in] IDirect3DVolume9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¸ñÀûÁö º¼·ýÀ» ÁöÁ¤ÇÑ´Ù.
- pDestPalette
- [in] 256 »öÀÇ ¸ñÀûÁö ÆÈ·¹Æ®ÀÎ PALETTEENTRY ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â NULL.
- pDestBox
- [in] D3DBOX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ¸ñÀûÁöÀÇ ¹Ú½º¸¦ ÁöÁ¤ÇÑ´Ù. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ NULL ¸¦ ¼³Á¤ÇØ º¼·ý Àüü¸¦ ÁöÁ¤ÇÑ´Ù.
- hSrcModule
- [in] ¸®¼Ò½º¸¦ ƯÁ¤Çϰí ÀÖ´Â ¸ðµâ¿¡ÀÇ ÇÚµé. ¶Ç´Â, operating system°¡ ÇöÀçÀÇ ÇÁ·Î¼¼½º¿¡ »ç¿ëÇÏ´Â À̹ÌÁö¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ¸ðµâÀÇ °æ¿ì´Â NULL.
- pSrcResource
- [in] ¼Ò½º À̹ÌÁöÀÇ ÆÄÀϸíÀ» ÁöÁ¤Çϴ ij¸¯ÅÍ ¶óÀÎÀÇ Æ÷ÀÎÅÍ. UNICODE ¶Ç´Â _UNICODE °¡ Á¤Àǵǰí ÀÖ´Â °æ¿ì, ÀÌ ÆÄ¶ó¹ÌÅÍÀÇ Å¸ÀÔÀº LPCWSTR ÀÌ´Ù. ±× ÀÌ¿ÜÀÇ °æ¿ì´Â LPCSTR ÀÌ´Ù.
- pSrcBox
- [in] D3DBOX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. Àü¼Û¿øÀÇ ¹Ú½º¸¦ ÁöÁ¤ÇÑ´Ù. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ NULL ¸¦ ¼³Á¤ÇØ º¼·ý Àüü¸¦ ÁöÁ¤ÇÑ´Ù.
- Filter
- [in] À̹ÌÁö¸¦ ÇÊÅ͸µ ÇÏ´Â ¹æ¹ýÀ» Á¦¾îÇÏ´Â 1 °³ ȤÀº º¹¼öÀÇ D3DX_FILTER ÀÇ Æí¼º. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ D3DX_DEFAULT ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀº, D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀ¸·Î µ¿ÀÏÇÏ´Ù.
- ColorKey
- [in] Åõ¸íÀÌ µÇ´Â D3DCOLOR ÀÇ °ª. Ä÷¯ ۸¦ ¹«È¿·Î ÇÏ´Â °æ¿ì´Â 0 À» ÁöÁ¤ÇÑ´Ù. ¼Ò½º À̹ÌÁöÀÇ Æ÷¸Ë°ú´Â °ü°è¾øÀÌ, À̰ÍÀº Ç×»ó 32 ºñÆ®ÀÇ ARGB Ä÷¯ÀÌ´Ù. ¾ËÆÄ°¡ Àǹ̰¡ ÀÖ°í, º¸ÅëÀº Ä÷¯ ۸¦ ºÒÅõ¸íÇÏ°Ô ÇÏ´Â °æ¿ì´Â FF ¸¦ ÁöÁ¤ÇÑ´Ù. µû¶ó¼, ºÒÅõ¸íÇÑ ÈæÀÇ °æ¿ì, °ªÀº 0xFF000000 °¡ µÈ´Ù.
- pSrcInfo
- [in] ¼Ò½º À̹ÌÁö ÆÄÀϳ»ÀÇ µ¥ÀÌÅÍÀÇ ±â¼úÀ» ÀúÀå ÇÏ´Â D3DXIMAGE_INFO ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â NULL.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù. D3DXERR_INVALIDDATA µ¥ÀÌÅͰ¡ ¹«È¿ÀÌ´Ù.
ÁÖÀÇ
·Îµå µÇ´Â ¸®¼Ò½º´Â ºñÆ® ¸Ê ¸®¼Ò½º (RT_BITMAP)°¡ ¾Æ´Ï¸é ¾ÈµÈ´Ù.
ÀÌ ÇÔ¼ö´Â, ¾ÐÃà ÅØ½ºÃ³ Æ÷¸Ë°£ÀÇ º¯È¯À» ó¸®ÇÑ´Ù.
º¼·ý ÅØ½ºÃ³ÀÇ ·¹º§ Á¦·Î ÀÌ¿ÜÀÇ Ç¥¸é¿¡ ±âÀÔÇØµµ, ´õƼ Á÷»ç°¢ÇüÀº °»½ÅµÇÁö ¾Ê´Â´Ù. D3DXLoadVolumeFromFile À» È£ÃâÇßÀ» ¶§¿¡, ÅØ½ºÃ³°¡ ¾ÆÁ÷ ´õƼ°¡ ¾Æ´Ñ (±×·¯ÇÑ ÀÏÀº, º¸ÅëÀÇ »ç¿ë ¹æ¹ý ¿¡¼´Â ÀÖÀ» ¼ö $´Ù) °æ¿ì, ¾ÖÇø®ÄÉÀ̼ÇÀº º¼·ý ÅØ½ºÃ³¿¡ ´ëÇØ¼ IDirect3DVolumeTexture9::AddDirtyBox ¸¦ ¸í½ÃÀûÀ¸·Î È£ÃâÇÒ Çʿ䰡 ÀÖ´Ù.
ÀÌ ÇÔ¼ö´Â, Unicode ij¸¯ÅÍ ¶óÀÎ ¹× ANSI ij¸¯ÅÍ ¶óÀÎÀ» ¾çÂÊ ¸ðµÎ Áö¿ø Çϰí ÀÖ´Ù.
ÇÔ¼öÀÇ Á¤º¸
Çì´õ d3dx9tex.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
ÂüÁ¶
D3DXLoadVolumeFromFile ,D3DXLoadVolumeFromFileInMemory ,D3DXLoadVolumeFromMemory ,D3DXLoadVolumeFromVolume ,ÅØ½ºÃ³ÀÇ »öº¯È¯