DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXFilterTexture   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXFilterTexture ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXFilterTexture ÇÔ¼ö


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HRESULT D3DXFilterTexture(      

    LPDIRECT3DBASETEXTURE9 pBaseTexture,     CONST PALETTEENTRY *pPalette,     UINT SrcLevel,     DWORD MipFilter );

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pBaseTexture
[in] ÇÊÅ͸µ ÇÏ´Â ÅØ½ºÃ³ °³Ã¼¸¦ ³ªÅ¸³»´Â IDirect3DBaseTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ.
pPalette
[out] ÀúÀå ÇÏ´Â 256 »öÆÈ·¹Æ®¸¦ ³ªÅ¸³»´Â PALETTEENTRY ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â ºñÆÈ·¹Æ® Çü½ÄÀÇ °æ¿ì´Â NULL. ÆÈ·¹Æ®°¡ ÁöÁ¤µÇÁö ¾ÊÀº °æ¿ì´Â, µðÆúÆ®ÀÇ Microsoft® Direct3D® ÆÈ·¹Æ® (ÀüºÎ ºÒÅõ¸íÇÑ Èò»öÀÇ ÆÈ·¹Æ®)°¡ Á¦°øµÈ´Ù. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
SrcLevel
[in] ¾Æ·¡ÀÇ ·¹º§À» »ý¼ºÇϱâ À§Çؼ­ À̹ÌÁö¸¦ »ç¿ëÇÏ´Â ·¹º§. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ D3DX_DEFAULT ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀº, 0 À» ÁöÁ¤ÇÏ´Â °ÍÀ¸·Î µ¿ÀÏÇÏ´Ù.
MipFilter
[in] ¹Ó¸ÊÀ» ÇÊÅ͸µ ÇÏ´Â ¹æ¹ýÀ» Á¦¾îÇÏ´Â 1 °³ ÀÌ»óÀÇ D3DX_FILTER ÀÇ Æí¼º. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ D3DX_DEFAULT ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀº, ÅØ½ºÃ³ »çÀÌÁî°¡ 2 ÀÇ °ÅµìÁ¦°öÀÇ °æ¿ì´Â D3DX_FILTER_BOX ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀ¸·Î µ¿ÀÏÇϰí, ±× ÀÌ¿ÜÀÇ °æ¿ì´Â D3DX_FILTER_BOX | D3DX_FILTER_DITHER ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀ¸·Î µ¿ÀÏÇÏ´Ù.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
D3DXERR_INVALIDDATAµ¥ÀÌÅͰ¡ ¹«È¿ÀÌ´Ù.


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°¢ ÅØ½ºÃ³ ·¹º§·Î Àç±ÍÀûÀ¸·Î ¹Ú½º ÇÊÅ͸¦ Àû¿ëÇØ ´ÙÀ½ÀÇ ÅØ½ºÃ³ ·¹º§À» »ý¼ºÇÑ´Ù.

ÅØ½ºÃ³ÀÇ ·¹º§ Á¦·Î ÀÌ¿ÜÀÇ Ç¥¸é¿¡ ±âÀÔÇØµµ, ´õƼ Á÷»ç°¢ÇüÀº °»½ÅµÇÁö ¾Ê´Â´Ù. D3DXFilterTexture ¸¦ È£ÃâÇßÀ» ¶§¿¡, Ç¥¸éÀÌ ¾ÆÁ÷ ´õƼ°¡ ¾Æ´Ñ (±×·¯ÇÑ ÀÏÀº, º¸ÅëÀÇ »ç¿ë ¹æ¹ý ¿¡¼­´Â ÀÖÀ» ¼ö $´Ù) °æ¿ì, ¾ÖÇø®ÄÉÀ̼ÇÀº ÅØ½ºÃ³¿¡ ´ëÇØ¼­ IDirect3DTexture9::AddDirtyRect ¸¦ ¸í½ÃÀûÀ¸·Î È£ÃâÇÒ Çʿ䰡 ÀÖ´Ù.

µðÆúÆ®ÀÇ Ç® (D3DPOOL_DEFAULT)¿¡ »ý¼º µÈ ÅØ½ºÃ³¸¦ D3DXFilterTexture ¿Í ÇÔ²² »ç¿ëÇÒ ¼ö ¾ø´Ù. °³Ã¼¿¡ ´ëÇÑ Àá±Ý 󸮰¡ ÇÊ¿äÇϱ⠶§¹®¿¡ÀÌ´Ù. µðÆúÆ® Ç®³»ÀÇ ÅØ½ºÃ³¿¡ ´ëÇÑ Àá±ÝÀº ±ÝÁöµÇ°í ÀÖ´Ù.

PALETTEENTRY ÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, Microsoft Platform Software Development Kit (SDK)¸¦ ÂüÁ¶ÇÒ°Í. Microsoft DirectX® 8.0 ÀÇ ½ÃÁ¡¿¡¼­,PALETTEENTRY ±¸Á¶Ã¼ÀÇ peFlags ¸â¹ö´Â, Platform SDK ¿¡ ¼³¸íµÇ°í ÀÖµµ·Ï(µíÀÌ)´Â ±â´ÉÇÏÁö ¾Ê´Â´Ù. peFlags ¸â¹ö´Â, ÇöÀç, 8 ºñÆ® ÆÈ·¹Æ®È­ Æ÷¸ËÀÇ ¾ËÆÄ ä³ÎÀÌ´Ù.

ÅØ½ºÃ³ ÇÊÅ͸µ ÇÔ¼ö´Â 1 °³ »ÓÀÌÁö¸¸, ÀÌ ¸Þ¼­µå¸¦ È£ÃâÇÏ´Â ¸ÅÅ©·Î´Â 2 °³ ÀÖ´Ù.

#define D3DXFilterCubeTexture D3DXFilterTexture
#define D3DXFilterVolumeTexture D3DXFilterTexture

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9tex.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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