DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXFillVolumeTexture [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
|
| Microsoft DirectX 9.0 |
»ç¿ëÀÚ ÁöÁ¤ÀÇ ÇÔ¼ö¸¦ »ç¿ëÇØ, ÁöÁ¤ÇÑ º¼·ý ÅØ½ºÃ³ÀÇ °¢ ¹Ó·¹º§ÀÇ °¢ ÅØ¼¿À» ÀüºÎ Ä¥ÇÑ´Ù.
±¸¹®
HRESULT D3DXFillVolumeTexture(
LPDIRECT3DVOLUMETEXTURE9 pTexture, LPD3DXFILL3D pFunction, LPVOID pData );
ÆÄ¶ó¹ÌÅÍ
- pTexture
- [out, retval] IDirect3DVolumeTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ÀüºÎ Ä¥ÇÏ´Â ÅØ½ºÃ³¸¦ ³ªÅ¸³½´Ù.
- pFunction
- [in] °¢ ÅØ¼¿ÀÇ °ªÀ» °è»êÇϱâ À§Çؼ »ç¿ëÇÏ´Â »ç¿ëÀÚ ÁöÁ¤ÀÇ Æò°¡ ÇÔ¼öÀÇ Æ÷ÀÎÅÍ. ÀÌ ÇÔ¼ö´Â,LPD3DFILL3D ÀÇ prototype¿¡ µû¸£°í ÀÖ´Ù.
- pData
- [in] »ç¿ëÀÚ Á¤ÀÇ µ¥ÀÌÅÍÀÇ ÀÓÀÇÀÇ ºí·ÏÀÇ Æ÷ÀÎÅÍ. ÀÌ Æ÷ÀÎÅͰ¡,pFunction ·Î ÁöÁ¤ÇÑ ÇÔ¼ö¿¡ °Ç³×Áø´Ù.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
ÁÖÀÇ
º¼·ýÀÌ ºñµ¿ÀûÀ̾î (»ý¼º½Ã¿¡ »ç¿ë ¹æ¹ýÀÇ ÆÄ¶ó¹ÌÅͰ¡ 0 À¸·Î ¼³Á¤µÇ¾î ÀÖ¾ú±â ¶§¹®¿¡), ºñµð¿À ¸Þ¸ð¸®³»¿¡ ¹èÄ¡µÇ°í ÀÖ´Â (¸Þ¸ð¸® Ç®ÀÌ D3DPOOL_DEFAULT ·Î ¼³Á¤µÇ¾î ÀÖ´Ù) °æ¿ì,D3DXFillVolumeTexture ´Â ½ÇÆÐÇÑ´Ù. À̰ÍÀº, Direct3D extension (D3DX)°¡ ºñµð¿À ¸Þ¸ð¸®³»ÀÇ ºñµ¿ÀûÀÎ º¼·ýÀ» Àá±Û ¼ö ¾ø±â ¶§¹®ÀÌ´Ù.
´ÙÀ½¿¡, D3DXFillVolumeTexture ¸¦ »ç¿ëÇÑ ColorCubeFill ·Î ºÒ¸®´Â ÇÔ¼ö¸¦ »ý¼º ÇÏ´Â ¿¹¸¦ ³ªÅ¸³½´Ù.
// Define a function that matches the prototype of LPD3DXFILL3D VOID WINAPI ColorVolumeFill (D3DXVECTOR4* pOut, const D3DXVECTOR3* pTexCoord, const D3DXVECTOR3* pTexelSize, LPVOID pData) { *pOut = D3DXVECTOR4(pTexCoord->x, pTexCoord->y, pTexCoord->z, 0.0f); } // Create volume texture using D3DXFillVolumeTexture if (FAILED (hr = D3DXFillVolumeTexture (m_pTexture, ColorVolumeFill, NULL))) { return hr; }
ÇÔ¼öÀÇ Á¤º¸
Çì´õ d3dx9tex.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98