DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXFillCubeTexture [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT D3DXFillCubeTexture(
LPDIRECT3DCUBETEXTURE9 pTexture, LPD3DXFILL3D pFunction, LPVOID pData );
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- pTexture
- [out, retval] IDirect3DCubeTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ÀüºÎ Ä¥ÇÏ´Â ÅØ½ºÃ³¸¦ ³ªÅ¸³½´Ù.
- pFunction
- [in] °¢ ÅØ¼¿ÀÇ °ªÀ» °è»êÇϱâ À§Çؼ »ç¿ëÇÏ´Â »ç¿ëÀÚ ÁöÁ¤ÀÇ Æò°¡ ÇÔ¼öÀÇ Æ÷ÀÎÅÍ. ÀÌ ÇÔ¼ö´Â,LPD3DFILL3D ÀÇ prototype¿¡ µû¸£°í ÀÖ´Ù.
- pData
- [in] »ç¿ëÀÚ Á¤ÀÇ µ¥ÀÌÅÍÀÇ ÀÓÀÇÀÇ ºí·ÏÀÇ Æ÷ÀÎÅÍ. ÀÌ Æ÷ÀÎÅͰ¡,pFunction ·Î ÁöÁ¤ÇÑ ÇÔ¼ö¿¡ °Ç³×Áø´Ù.
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½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
ÁÖÀÇ
´ÙÀ½¿¡, D3DXFillCubeTexture ¸¦ »ç¿ëÇÑ ColorCubeFill ·Î ºÒ¸®´Â ÇÔ¼ö¸¦ »ý¼º ÇÏ´Â ¿¹¸¦ ³ªÅ¸³½´Ù.
// Define a function that matches the prototype of LPD3DXFILL3D VOID WINAPI ColorCubeFill (D3DXVECTOR4* pOut, const D3DXVECTOR3* pTexCoord, const D3DXVECTOR3* pTexelSize, LPVOID pData) { *pOut = D3DXVECTOR4(pTexCoord->x, pTexCoord->y, pTexCoord->z, 0.0f); } // Create volume texture using D3DXFillCubeTexture if (FAILED (hr = D3DXFillCubeTexture (m_pTexture, ColorCubeFill, NULL))) { return hr; }
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Çì´õ d3dx9tex.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98