DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXFillCubeTexture   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXFillCubeTexture ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXFillCubeTexture ÇÔ¼ö


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HRESULT D3DXFillCubeTexture(      

    LPDIRECT3DCUBETEXTURE9 pTexture,     LPD3DXFILL3D pFunction,     LPVOID pData );

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pTexture
[out, retval] IDirect3DCubeTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ÀüºÎ Ä¥ÇÏ´Â ÅØ½ºÃ³¸¦ ³ªÅ¸³½´Ù.
pFunction
[in]  °¢ ÅØ¼¿ÀÇ °ªÀ» °è»êÇϱâ À§Çؼ­ »ç¿ëÇÏ´Â »ç¿ëÀÚ ÁöÁ¤ÀÇ Æò°¡ ÇÔ¼öÀÇ Æ÷ÀÎÅÍ. ÀÌ ÇÔ¼ö´Â,LPD3DFILL3D ÀÇ prototype¿¡ µû¸£°í ÀÖ´Ù.
pData
[in] »ç¿ëÀÚ Á¤ÀÇ µ¥ÀÌÅÍÀÇ ÀÓÀÇÀÇ ºí·ÏÀÇ Æ÷ÀÎÅÍ. ÀÌ Æ÷ÀÎÅͰ¡,pFunction ·Î ÁöÁ¤ÇÑ ÇÔ¼ö¿¡ °Ç³×Áø´Ù.

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D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.


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´ÙÀ½¿¡, D3DXFillCubeTexture ¸¦ »ç¿ëÇÑ ColorCubeFill ·Î ºÒ¸®´Â ÇÔ¼ö¸¦ »ý¼º ÇÏ´Â ¿¹¸¦ ³ªÅ¸³½´Ù.

// Define a function that matches the prototype of LPD3DXFILL3D
VOID WINAPI ColorCubeFill (D3DXVECTOR4* pOut, const D3DXVECTOR3* pTexCoord, 
const D3DXVECTOR3* pTexelSize, LPVOID pData)
{
   *pOut = D3DXVECTOR4(pTexCoord->x, pTexCoord->y, pTexCoord->z, 0.0f);
}


// Create volume texture using D3DXFillCubeTexture
if (FAILED (hr = D3DXFillCubeTexture (m_pTexture, ColorCubeFill, NULL)))
{
       return hr;
}

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9tex.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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