DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXCreateCubeTextureFromResourceEx [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
ij¸¯ÅÍ ¶óÀÎÀ¸·Î ÁöÁ¤ÇÑ ¸®¼Ò½º¸¦ ¹ÙÅÁÀ¸·Î ÇØ Å¥ºê ÅØ½ºÃ³¸¦ »ý¼º ÇÑ´Ù. À̰ÍÀº,D3DXCreateCubeTextureFromResource ÀÇ »óÀ§ÀÇ ÇÔ¼öÀÌ´Ù.
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HRESULT D3DXCreateCubeTextureFromResourceEx(
LPDIRECT3DDEVICE9 pDevice, LPCSTR hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
ÆÄ¶ó¹ÌÅÍ
- pDevice
- [in] IDirect3DDevice9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. Å¥ºê ÅØ½ºÃ³¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ÀåÄ¡¸¦ ³ªÅ¸³½´Ù.
- hSrcModule
- [in] ¸®¼Ò½º¿¡ ³õ¿©Á® ÀÖ´Â ¸ðµâ¿¡ÀÇ ÇÚµé. ¶Ç´Â, operating system°¡ ÇöÀçÀÇ ÇÁ·Î¼¼½º¿¡ »ç¿ëÇÏ´Â À̹ÌÁö¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ¸ðµâÀÇ °æ¿ì´Â NULL.
- pSrcResource
- [in] ¸®¼Ò½º¸íÀ» ÁöÁ¤Çϴ ij¸¯ÅÍ ¶óÀÎÀÇ Æ÷ÀÎÅÍ. ÄÄÆÄÀÏ·¯ÀÇ ¼³Á¤ÀÌ Unicode ¸¦ ¿ä±¸Çϰí ÀÖ´Â °æ¿ì, µ¥ÀÌÅÍ Å¸ÀÔ LPCTSTR ´Â LPCWSTR °¡ µÈ´Ù. ±× ÀÌ¿ÜÀÇ °æ¿ì´Â, ÀÌ Ä³¸¯ÅÍ ¶óÀÎÀÇ µ¥ÀÌÅÍ Å¸ÀÔÀº LPCSTR °¡ µÈ´Ù. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
- Size
- [in] Å¥ºê ÅØ½ºÃ³ÀÇ Æø°ú ³ôÀÌ (Çȼ¿ ´ÜÀ§). ¿¹¸¦ µé¾î, Å¥ºê ÅØ½ºÃ³°¡ 8x8 Çȼ¿ÀÇ Å¥ºêÀÇ °æ¿ì, ÀÌ ÆÄ¶ó¹ÌÅÍÀÇ °ªÀº 8 ÀÌ µÈ´Ù. ÀÌ °ªÀÌ 0 ¶Ç´Â D3DX_DEFAULT ÀÇ °æ¿ì, ³ÐÀÌ´Â ÆÄÀϷκÎÅÍ ÃëµæµÈ´Ù.
- MipLevels
- [in] ¿ä±¸µÇ´Â ¹Ó·¹º§ÀÇ ¼ö. ÀÌ °ªÀÌ 0 ¶Ç´Â D3DX_DEFAULT ÀÇ °æ¿ì´Â, ¿ÏÀüÇÑ ¹Ó¸Ê üÀÎÀÌ »ý¼º µÈ´Ù.
- Usage
- [in] 0, D3DUSAGE_RENDERTARGET, ¶Ç´Â D3DUSAGE_DYNAMIC. ÀÌ Ç÷¡±×¸¦ D3DUSAGE_RENDERTARGET ·Î ¼³Á¤ Çϸé, ±× Ç¥¸éÀº ·»´õ¸µ Ÿ°ÙÀ¸·Î¼ »ç¿ëµÇ´Â °ÍÀ» ³ªÅ¸³½´Ù. ¸®¼Ò½º´Â,IDirect3DDevice9::SetRenderTarget ¸Þ¼µåÀÇ pNewRenderTarget ÆÄ¶ó¹ÌÅÍ¿¡ °Ç³×ÁÙ ¼ö°¡ ÀÖ´Ù. D3DUSAGE_RENDERTARGET ¸¦ ÁöÁ¤ÇÏ´Â °æ¿ì, ¾ÖÇø®ÄÉÀ̼ÇÀº IDirect3D9::CheckDeviceFormat ¸¦ È£ÃâÇØ, ÀåÄ¡°¡ ÀÌ Ã³¸®¸¦ Áö¿ø Çϰí ÀÖ´Â °ÍÀ» È®ÀÎÇÒ Çʿ䰡 ÀÖ´Ù. D3DUSAGE_DYNAMIC ´Â, Ç¥¸éÀ» µ¿ÀûÀ¸·Î ó¸®ÇÒ Çʿ䰡 ÀÖ´Â °ÍÀ» ³ªÅ¸³½´Ù. µ¿Àû ÅØ½ºÃ³ÀÇ »ç¿ë¹ýÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸µ¿Àû ÅØ½ºÃ³ÀÇ »ç¿ë¹ý¡¹À» ÂüÁ¶ÇÒ°Í.
- Format
- [in] D3DFORMAT ¿°ÅÇüÀÇ ¸â¹ö. Å¥ºê ÅØ½ºÃ³¿¡ ´ëÇØ¼ ¿ä±¸µÈ Çȼ¿ Æ÷¸ËÀ» ±â¼úÇÑ´Ù. µ¹·Á¹Þ´Â Å¥ºê ÅØ½ºÃ³ÀÇ Æ÷¸ËÀº,Format ·Î ÁöÁ¤µÈ Æ÷¸Ë°ú ´Ù¸¥ °æ¿ì°¡ ÀÖ´Ù. ¾ÖÇø®ÄÉÀ̼ÇÀº, µ¹·ÁÁÖ¾îÁø Å¥ºê ÅØ½ºÃ³ÀÇ Æ÷¸ËÀ» È®ÀÎÇÒ Çʿ䰡 ÀÖ´Ù. Format ÀÇ °ªÀÌ D3DFMT_UNKNOWN ÀÇ °æ¿ì, Æ÷¸ËÀº ÆÄÀϷκÎÅÍ ÃëµæµÈ´Ù.
- Pool
- [in] D3DPOOL ¿°ÅÇüÀÇ ¸â¹ö. Å¥ºê ÅØ½ºÃ³ÀÇ ¹èġó°¡ µÇ´Â ¸Þ¸ð¸® Ŭ·¡½º¸¦ ±â¼úÇÑ´Ù.
- Filter
- [in] À̹ÌÁö¸¦ ÇÊÅ͸µ ÇÏ´Â ¹æ¹ýÀ» Á¦¾îÇÏ´Â 1 °³ ȤÀº º¹¼öÀÇ D3DX_FILTER ÀÇ Æí¼º. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ D3DX_DEFAULT ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀº, D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀ¸·Î µ¿ÀÏÇÏ´Ù.
- MipFilter
- [in] À̹ÌÁö¸¦ ÇÊÅ͸µ ÇÏ´Â ¹æ¹ýÀ» Á¦¾îÇÏ´Â 1 °³ ȤÀº º¹¼öÀÇ D3DX_FILTER ÀÇ Æí¼º. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ D3DX_DEFAULT ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀº, D3DX_FILTER_BOX ¸¦ ÁöÁ¤ÇÏ´Â °ÍÀ¸·Î µ¿ÀÏÇÏ´Ù.
- ColorKey
- [in] Åõ¸íÀÌ µÇ´Â D3DCOLOR ÀÇ °ª. Ä÷¯ ۸¦ ¹«È¿·Î ÇÏ´Â °æ¿ì´Â 0 À» ÁöÁ¤ÇÑ´Ù. ¼Ò½º À̹ÌÁöÀÇ Æ÷¸Ë°ú´Â °ü°è¾øÀÌ, À̰ÍÀº Ç×»ó 32 ºñÆ®ÀÇ ARGB Ä÷¯ÀÌ´Ù. ¾ËÆÄ°¡ Àǹ̰¡ ÀÖ°í, º¸ÅëÀº Ä÷¯ ۸¦ ºÒÅõ¸íÇÏ°Ô ÇÏ´Â °æ¿ì´Â FF ¸¦ ÁöÁ¤ÇÑ´Ù. µû¶ó¼, ºÒÅõ¸íÇÑ ÈæÀÇ °æ¿ì, °ªÀº 0xFF000000 °¡ µÈ´Ù.
- pSrcInfo
- [in, out] ¼Ò½º À̹ÌÁö ÆÄÀϳ»ÀÇ µ¥ÀÌÅÍÀÇ ±â¼úÀ» ÀúÀå ÇÏ´Â D3DXIMAGE_INFO ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â NULL.
- pPalette
- [out] ÀúÀå ÇÏ´Â 256 »öÆÈ·¹Æ®¸¦ ³ªÅ¸³»´Â PALETTEENTRY ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â NULL.
- ppCubeTexture
- [out] »ý¼º µÈ Å¥ºê ÅØ½ºÃ³ °³Ã¼¸¦ ³ªÅ¸³»´Â,IDirect3DCubeTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.
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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù. D3DERR_NOTAVAILABLE ÀÌ ÀåÄ¡´Â, Á¶È¸µÈ Å×Å©´ÐÀ» Áö¿ø Çϰí ÀÖÁö ¾Ê´Ù. D3DERR_OUTOFVIDEOMEMORY Microsoft® Direct3D® °¡ 󸮸¦ ½Ç½ÃÇϴµ¥ ÃæºÐÇÑ µð½ºÇ÷¹ÀÌ ¸Þ¸ð¸®°¡ ¾ø´Ù. D3DXERR_INVALIDDATA µ¥ÀÌÅͰ¡ ¹«È¿ÀÌ´Ù. E_OUTOFMEMORY Direct3D °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.
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ÀÌ ÇÔ¼ö´Â, Unicode ij¸¯ÅÍ ¶óÀÎ ¹× ANSI ij¸¯ÅÍ ¶óÀÎÀ» ¾çÂÊ ¸ðµÎ Áö¿ø Çϰí ÀÖ´Ù.
ÀÌ ÇÔ¼ö°¡ Áö¿ø Çϰí ÀÖ´Â ÆÄÀÏ Æ÷¸ËÀº,. bmp,. dds,. dib,. jpg,. png, ¹× . tga ÀÌ´Ù.
Å¥ºê ÅØ½ºÃ³´Â, Ç¥¸éÀÇ ÁýÇÕÀÎ Á¡ÀÌ ´Ù¸¥ Ç¥¸é¿Í ´Ù¸£´Ù. Å¥ºê ÅØ½ºÃ³¸¦ ÁöÁ¤ÇØ IDirect3DDevice9::SetRenderTarget À» È£ÃâÇÏ·Á¸é ,IDirect3DCubeTexture9::GetCubeMapSurface ¸¦ »ç¿ëÇØ ƯÁ¤ÀÇ ¸éÀ» ¼±ÅÃÇØ, ±× Ç¥¸éÀ» IDirect3DDevice9::SetRenderTarget ¿¡ °Ç³×ÁÙ Çʿ䰡 ÀÖ´Ù.
D3DXCreateCubeTextureFromResourceEx ´Â, DirectDraw® Ç¥¸é (DDS) ÆÄÀÏ Æ÷¸ËÀ» »ç¿ëÇÑ´Ù. DXTex Åø¿¡ ÀÇÇØ, ´Ù¸¥ ÆÄÀÏ Æ÷¸Ëȵî Å¥ºê ¸ÊÀ» »ý¼ºÇØ, ±×°ÍÀ» DDS ÆÄÀÏ Æ÷¸ËÀ¸·Î º¸Á¸ÇÒ ¼ö°¡ ÀÖ´Ù.
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Çì´õ d3dx9tex.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
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