DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXComputeNormalMap   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXComputeNormalMap ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXComputeNormalMap ÇÔ¼ö


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HRESULT D3DXComputeNormalMap(      

    LPDIRECT3DTEXTURE9 pTexture,     LPDIRECT3DTEXTURE9 pSrcTexture,     const PALETTEENTRY *pSrcPalette,     DWORD Flags,     DWORD Channel,     FLOAT Amplitude );

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pTexture
[out, retval] IDirect3DTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¸ñÀûÁö ÅØ½ºÃ³¸¦ ³ªÅ¸³½´Ù.
pSrcTexture
[in, retval] IDirect3DTexture9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. Àü¼Û¿ø°íµµ ¸Ê ÅØ½ºÃ³¸¦ ³ªÅ¸³½´Ù.
pSrcPalette
[in] 256 »öÀÇ Àü¼Û¿øÆÈ·¹Æ®¸¦ Æ÷ÇÔÇÑ PALETTEENTRY ÇüÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â NULL.
Flags
[in] ¹ý¼± ¸ÊÀÇ »ý¼ºÀ» Á¦¾îÇÏ´Â 1 °³ ÀÌ»óÀÇ D3DX_NORMALMAP Ç÷¡±×.
Channel
[in, out] ³ôÀÌÀÇ Á¤º¸ÀÇ ¼Ò½º¸¦ ÁöÁ¤ÇÏ´Â 1 °³ÀÇ D3DX_CHANNEL Ç÷¡±×.
Amplitude
[in] ³ôÀÌÀÇ Á¤º¸¿¡ °ö¼ÀÇÏ´Â Á¤¼ö°ª.

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D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.


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ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9tex.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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