DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ÅØ½ºÃ³ ÇÔ¼ö D3DXCheckCubeTextureRequirements [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
Å¥ºê ÅØ½ºÃ³ »ý¼º ÆÄ¶ó¹ÌÅ͸¦ È®ÀÎÇÑ´Ù.
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HRESULT D3DXCheckCubeTextureRequirements(
LPDIRECT3DDEVICE9 pDevice, UINT *pSize, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool );
ÆÄ¶ó¹ÌÅÍ
- pDevice
- [in] IDirect3DDevice9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. Å¥ºê ÅØ½ºÃ³¿¡ °ü·ÃÁöÀ» ¼ö ÀÖ´Â ÀåÄ¡¸¦ ³ªÅ¸³½´Ù.
- pSize
- [in, out] ¿ä±¸µÇ´Â Æø°ú ³ôÀÌ (Çȼ¿ ´ÜÀ§)ÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â NULL. Á¤Á¤ ÈÄÀÇ »çÀÌÁ µ¹·ÁÁØ´Ù.
- pNumMipLevels
- [in, out] ¿ä±¸µÇ´Â ¹Ó¸Ê ·¹º§ÀÇ ¼öÀÇ Æ÷ÀÎÅÍ, ¶Ç´Â NULL. Á¤Á¤ ÈÄÀÇ ¹Ó¸Ê ·¹º§ÀÇ ¼ö¸¦ µ¹·ÁÁØ´Ù.
- Usage
- [in] 0 ¶Ç´Â D3DUSAGE_RENDERTARGET. ÀÌ Ç÷¡±×¸¦ D3DUSAGE_RENDERTARGET ·Î ¼³Á¤ Çϸé, ±× Ç¥¸éÀº ·»´õ¸µ Ÿ°ÙÀ¸·Î¼ »ç¿ëµÇ´Â °ÍÀ» ³ªÅ¸³½´Ù. ¸®¼Ò½º´Â,IDirect3DDevice9::SetRenderTarget ¸Þ¼µåÀÇ pNewRenderTarget ÆÄ¶ó¹ÌÅÍ¿¡ °Ç³×ÁÙ ¼ö°¡ ÀÖ´Ù. D3DUSAGE_RENDERTARGET ¸¦ ÁöÁ¤ÇÏ´Â °æ¿ì, ¾ÖÇø®ÄÉÀ̼ÇÀº IDirect3D9::CheckDeviceFormat ¸¦ È£ÃâÇØ, ÀåÄ¡°¡ ÀÌ Ã³¸®¸¦ Áö¿ø Çϰí ÀÖ´Â °ÍÀ» È®ÀÎÇÒ Çʿ䰡 ÀÖ´Ù.
- pFormat
- [in, out] D3DFORMAT ¿°ÅÇüÀÇ ¸â¹öÀÇ Æ÷ÀÎÅÍ. ¿ä±¸µÇ´Â Çȼ¿ Æ÷¸Ë ¶Ç´Â NULL ¸¦ ÁöÁ¤ÇÑ´Ù. Á¤Á¤ ÈÄÀÇ Æ÷¸ËÀ» µ¹·ÁÁØ´Ù.
- Pool
- [in] D3DPOOL ¿°ÅÇüÀÇ ¸â¹ö. ÅØ½ºÃ³ÀÇ ¹èġó°¡ µÇ´Â ¸Þ¸ð¸® Ŭ·¡½º¸¦ ±â¼úÇÑ´Ù.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_NOTAVAILABLE ÀÌ ÀåÄ¡´Â, Á¶È¸µÈ Å×Å©´ÐÀ» Áö¿ø Çϰí ÀÖÁö ¾Ê´Ù. D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
ÁÖÀÇ
ÀÌ ÇÔ¼öÀÇ ÆÄ¶ó¹ÌÅͰ¡ ¹«È¿ÀÇ °æ¿ì, ÀÌ ÇÔ¼ö´Â Á¤Á¤ ÈÄÀÇ ÆÄ¶ó¹ÌÅ͸¦ µ¹·ÁÁØ´Ù.
Å¥ºê ÅØ½ºÃ³´Â, Ç¥¸éÀÇ ÁýÇÕÀÎ Á¡ÀÌ ´Ù¸¥ Ç¥¸é¿Í ´Ù¸£´Ù. Å¥ºê ÅØ½ºÃ³¸¦ ÁöÁ¤ÇØ IDirect3DDevice9::SetRenderTarget À» È£ÃâÇÏ·Á¸é ,IDirect3DCubeTexture9::GetCubeMapSurface ¸¦ »ç¿ëÇØ ƯÁ¤ÀÇ ¸éÀ» ¼±ÅÃÇØ, ±× Ç¥¸éÀ» IDirect3DDevice9::SetRenderTarget ¿¡ °Ç³×ÁÙ Çʿ䰡 ÀÖ´Ù.
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Çì´õ d3dx9tex.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98