DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¼ÎÀÌ´õ ÇÔ¼ö D3DXGetShaderSamplers [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT WINAPI D3DXGetShaderSamplers(
CONST DWORD* pFunction, LPCSTR* pSamplers, UINT* pCount );
ÆÄ¶ó¹ÌÅÍ
- pFunction
- [in] ¼ÎÀÌ´õ ÇÔ¼öÀÇ DWORD ½ºÆ®¸²ÀÇ Æ÷ÀÎÅÍ.
- pSamplers
- [in, out] LPCSTR ÀÇ ¹è¿ÀÇ Æ÷ÀÎÅÍ. ÇÔ¼ö´Â,pFunction ¿¡ Æ÷ÇԵǾî ÀÖ´Â »ùÇ÷¯¸íÀÇ Æ÷ÀÎÅ͸¦ ÀÌ ¹è¿¿¡ ÀúÀå ÇÑ´Ù. ¹è¿ÀÇ ÃÖ´ë »çÀÌÁî´Â, »ùÇ÷¯ ·¹Áö½ºÅÍÀÇ ÃÖ´ë¼ö (vs_3_0 ¹× ps_3_0 ¿¡¼´Â 16)ÀÌ´Ù.
»ç¿ëÇϰí ÀÖ´Â »ùÇ÷¯ÀÇ ¼ö¸¦ Á¶»çÇÏ·Á¸é ,pSamplers = NULL ¸¦ ÁöÁ¤ÇØ D3DXGetShaderSamplers ¸¦ È£ÃâÇÑ ÈÄ,pCount ¸¦ üũÇÑ´Ù.
- pCount
- [out] ¼ÎÀÌ´õ°¡ ÂüÁ¶ÇÏ´Â »ùÇ÷¯ÀÇ ¼ö¸¦ µ¹·ÁÁØ´Ù.
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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù. D3DXERR_INVALIDDATA µ¥ÀÌÅͰ¡ ¹«È¿ÀÌ´Ù. E_OUTOFMEMORY Microsoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.
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Çì´õ d3dx9shader.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98