DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¼ÎÀÌ´õ ÇÔ¼ö D3DXGetShaderSamplers   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXGetShaderSamplers ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXGetShaderSamplers ÇÔ¼ö


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HRESULT WINAPI D3DXGetShaderSamplers(      

    CONST DWORD* pFunction,     LPCSTR* pSamplers,     UINT* pCount );

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pFunction
[in] ¼ÎÀÌ´õ ÇÔ¼öÀÇ DWORD ½ºÆ®¸²ÀÇ Æ÷ÀÎÅÍ.
pSamplers
[in, out] LPCSTR ÀÇ ¹è¿­ÀÇ Æ÷ÀÎÅÍ. ÇÔ¼ö´Â,pFunction ¿¡ Æ÷ÇԵǾî ÀÖ´Â »ùÇ÷¯¸íÀÇ Æ÷ÀÎÅ͸¦ ÀÌ ¹è¿­¿¡ ÀúÀå ÇÑ´Ù. ¹è¿­ÀÇ ÃÖ´ë »çÀÌÁî´Â, »ùÇ÷¯ ·¹Áö½ºÅÍÀÇ ÃÖ´ë¼ö (vs_3_0 ¹× ps_3_0 ¿¡¼­´Â 16)ÀÌ´Ù.

»ç¿ëÇϰí ÀÖ´Â »ùÇ÷¯ÀÇ ¼ö¸¦ Á¶»çÇÏ·Á¸é ,pSamplers = NULL ¸¦ ÁöÁ¤ÇØ D3DXGetShaderSamplers ¸¦ È£ÃâÇÑ ÈÄ,pCount ¸¦ üũÇÑ´Ù.

pCount
[out] ¼ÎÀÌ´õ°¡ ÂüÁ¶ÇÏ´Â »ùÇ÷¯ÀÇ ¼ö¸¦ µ¹·ÁÁØ´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
D3DXERR_INVALIDDATAµ¥ÀÌÅͰ¡ ¹«È¿ÀÌ´Ù.
E_OUTOFMEMORYMicrosoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9shader.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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