DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¼ÎÀÌ´õ ÇÔ¼ö D3DXGetShaderConstantTable   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXGetShaderConstantTable ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXGetShaderConstantTable ÇÔ¼ö


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HRESULT WINAPI D3DXGetShaderConstantTable(      

    CONST DWORD* pFunction,     LPD3DXCONSTANTTABLE* ppConstantTable );

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pFunction
[in] ÇÔ¼öÀÇ DWORD ½ºÆ®¸²ÀÇ Æ÷ÀÎÅÍ.
ppConstantTable
[out, retval] Á¤¼ö Å×À̺íÀ» °ü¸®ÇÏ´Â Á¤¼ö Å×À̺í ÀÎÅÍÆäÀ̽º¸¦ µ¹·ÁÁØ´Ù. ¡¸ID3DXConstantTable ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

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D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
D3DXERR_INVALIDDATAµ¥ÀÌÅͰ¡ ¹«È¿ÀÌ´Ù.
E_OUTOFMEMORYMicrosoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


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ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9shader.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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