DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¸Þ½¬ ÇÔ¼ö D3DXSimplifyMesh [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
ÁöÁ¤ÇÑ MinValue ·Î ÇÒ ¼ö ÀÖÀ» »Ó(¸¸Å) °¡±î¿î Áß·®°¨À» »ç¿ëÇØ ¸Þ½¬¸¦ ´Ü¼øÈ ÇÑ´Ù.
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HRESULT D3DXSimplifyMesh(
LPD3DXMESH pMesh, CONST DWORD *pAdjacency, CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights, CONST FLOAT *pVertexWeights, DWORD MinValue, DWORD Options, LPD3DXMESH *ppMesh );
ÆÄ¶ó¹ÌÅÍ
- pMesh
- [in] ID3DXMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¼Ò½º ¸Þ½¬¸¦ ³ªÅ¸³½´Ù.
- pAdjacency
- [in] 1 ¸é±ÙóÀÇ 3 °³ÀÇ DWORD ÀÇ ¹è¿ÀÇ Æ÷ÀÎÅÍ. ´Ü¼øÈ ÇÏ´Â ¸Þ½¬¿¡ Æ÷ÇԵǴ °¢¸éÀÇ 3 °³ÀÇ ÀÎÁ¢¸éÀ» ÁöÁ¤ÇÑ´Ù.
- pVertexAttributeWeights
- [in] °¢ Á¤Á¡ÀÇ ¼ººÐ¿¡ ´ëÇÑ Áß·®°¨À» ÀúÀå ÇÏ´Â D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅ͸¦ NULL ·Î ¼³Á¤ Çϸé, µðÆúÆ®ÀÇ ±¸Á¶Ã¼°¡ »ç¿ëµÈ´Ù. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
- pVertexWeights
- [in] Á¤Á¡ÀÇ Áß·®°¨ÀÇ ¹è¿ÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅ͸¦ NULL ·Î ¼³Á¤ Çϸé, ¸ðµç Á¤Á¡ÀÇ Áß·®°¨Àº 1.0 À¸·Î ¼³Á¤µÈ´Ù.
- MinValue
- [in] Options ÆÄ¶ó¹ÌÅÍ·Î ¼³Á¤µÇ¾î ÀÖ´Â Ç÷¡±×¿¡ ÀÀÇØ ¼Ò½º ¸Þ½¬¸¦ ´Ü¼øÈ ÇÒ °æ¿ì¿¡ »ç¿ëÇÏ´Â Á¤Á¡ ¶Ç´Â ¸éÀÇ ¼ö.
- Options
- [in] ¸Þ½¬¿¡ ´ëÇØ¼ ´Ü¼øÈ ¿É¼ÇÀ» ÁöÁ¤ÇÑ´Ù. D3DXSimplifyMesh ÀÇ ¸î°³ÀÇ Ç÷¡±×¸¦ ¼³Á¤ÇÒ ¼ö ÀÖ´Ù.
- ppMesh
- [out] µ¹·ÁÁÖ¾îÁø ´Ü¼øÈ ¸Þ½¬¸¦ ³ªÅ¸³»´Â,ID3DXMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù. D3DXERR_INVALIDDATA µ¥ÀÌÅͰ¡ ¹«È¿ÀÌ´Ù. E_OUTOFMEMORY Microsoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.
ÁÖÀÇ
ÀÌ ÇÔ¼ö´Â,MinValue °³ÀÇ Á¤Á¡ ¶Ç´Â ¸éÀ» °¡Áö´Â ¸Þ½¬¸¦ »ý¼ºÇÑ´Ù.
´Ü¼øÈ ÇÁ·Î¼¼½º¿¡ ÀÇÇØ ¸Þ½¬¸¦ MinValue ±îÁö ´Ü¼øÈ ÇÒ ¼ö ¾ø¾îµµ, ÀÌ È£ÃâÀº ¼º°øÇÑ °ÍÀÌ µÈ´Ù. À̰ÍÀº,MinValue °¡ Àý´ëÀûÀÎ ÃÖ¼Ò °ªÀº ¾Æ´Ï°í, Èñ¸ÁÀÇ ÃÖ¼Ò °ªÀ̴ϱîÀÌ´Ù.
pVertexAttributeWeights ¸¦ NULL ·Î ¼³Á¤ÇßÀ» °æ¿ì, ´ÙÀ½¿¡ ³ªÅ¸³»´Â °ªÀÌ µðÆúÆ®ÀÇ D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼¿¡ ÇÒ´çÇÒ ¼ö ÀÖ´Ù.
D3DXATTRIBUTEWEIGHTS AttributeWeights; AttributeWeights.Position = 1.0; AttributeWeights.Boundary = 1.0; AttributeWeights.Normal = 1.0; AttributeWeights.Diffuse = 0.0; AttributeWeights.Specular = 0.0; AttributeWeights.Tex[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};º¸ÅëÀÇ ¾ÖÇø®ÄÉÀ̼ǿ¡¼´Â, ÀÌ µðÆúÆ®ÀÇ ±¸Á¶Ã¼¸¦ »ç¿ëÇØ¾ß ÇÑ´Ù. ÀÌÀ¯´Â, ÀÌ ±¸Á¶Ã¼°¡ Áö¿À¸ÞÆ®¸®¿Í ¹ý¼±ÀÇ Á¶Á¤¸¸À» ¸ñÀûÀ¸·Î Çϰí Àֱ⠶§¹®ÀÌ´Ù. ±× ¿ÜÀÇ ¸â¹ö Çʵ带 ¼öÁ¤ÇÒ Çʿ䰡 ÀÖ´Â °ÍÀº, Ưº°ÇÑ °æ¿ì»ÓÀÌ´Ù.
ÇÔ¼öÀÇ Á¤º¸
Çì´õ d3dx9mesh.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98