DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¸Þ½¬ ÇÔ¼ö D3DXGeneratePMesh [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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HRESULT D3DXGeneratePMesh(
LPD3DXMESH pMesh, CONST DWORD *pAdjacency, CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights, CONST FLOAT *pVertexWeights, DWORD MinValue, DWORD Options, LPD3DXPMESH *ppPMesh );
ÆÄ¶ó¹ÌÅÍ
- pMesh
- [in] ID3DXMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¼Ò½º ¸Þ½¬¸¦ ³ªÅ¸³½´Ù.
- pAdjacency
- [in] 1 ¸é±ÙóÀÇ 3 °³ÀÇ DWORD ÀÇ ¹è¿ÀÇ Æ÷ÀÎÅÍ. »ý¼º µÈ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬¿¡ Æ÷ÇԵǴ °¢¸éÀÇ 3 °³ÀÇ ÀÎÁ¢¸éÀ» ÁöÁ¤ÇÑ´Ù.
- pVertexAttributeWeights
- [in] °¢ Á¤Á¡ÀÇ ¼ººÐ¿¡ ´ëÇÑ °¡ÁßÀ» ÀúÀå ÇÏ´Â D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅ͸¦ NULL ·Î ¼³Á¤ Çϸé, µðÆúÆ®ÀÇ ±¸Á¶Ã¼°¡ »ç¿ëµÈ´Ù. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
- pVertexWeights
- [in] Á¤Á¡ °¡ÁßÀÇ ¹è¿ÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅ͸¦ NULL ·Î ¼³Á¤ Çϸé, ¸ðµç Á¤Á¡ °¡ÁßÀº 1.0 À¸·Î ¼³Á¤µÈ´Ù. ÁöÁ¤µÈ Á¤Á¡ÀÇ Á¤Á¡ °¡ÁßÀÌ Å« ¸¸Å, ´Ü¼øÈ Çϱ⠾î·Á¿î °Í¿¡ ÁÖÀÇÇÑ´Ù.
- MinValue
- [in] Options ÆÄ¶ó¹ÌÅÍ·Î ¼³Á¤µÇ¾î ÀÖ´Â Ç÷¡±×¿¡ ÀÀÇÑ Á¤Á¡ ¶Ç´Â ¸éÀÇ ¼ö. À̰Ϳ¡ ÀÇÇØ, ¼Ò½º ¸Þ½¬°¡ ´Ü¼øÈ µÈ´Ù.
- Options
- [in] ¸Þ½¬¿¡ ´ëÇØ¼ ´Ü¼øÈ ¿É¼ÇÀ» ÁöÁ¤ÇÑ´Ù. D3DXMESHSIMP ¿°ÅÇüÀ¸·ÎºÎÅÍ 1 °³ÀÇ Ç÷¡±×¸¦ ¼³Á¤ÇÒ ¼ö ÀÖ´Ù.
- ppPMesh
- [out] »ý¼º µÈ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬¸¦ ³ªÅ¸³»´Â,ID3DXPMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.
¹Ýȯ°ª
¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.
½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.
D3DXERR_CANNOTATTRSORT ÃÖÀûÈ Å×Å©´ÐÀ¸·Î¼ ¼Ó¼ºÀÇ ¼ÒÆ® (D3DXMESHOPT_ATTRSORT)´Â Áö¿øÇÏÁö ¾Ê´Â´Ù. D3DERR_INVALIDCALL ¸Þ¼µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù. E_OUTOFMEMORY Microsoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.
ÁÖÀÇ
ÀÌ ÇÔ¼ö´Â, LOD (Level of Detail)¸¦ ÇöÀçÀÇ °ªÀ¸·ÎºÎÅÍ MinValue ±îÁö Á¶Àý °¡´ÉÇÑ °æ¿ì¿¡ ¸Þ½¬¸¦ »ý¼ºÇÑ´Ù.
´Ü¼øÈ ÇÁ·Î¼¼½º¿¡ ÀÇÇØ ¸Þ½¬¸¦ MinValue ±îÁö ÁÙÀÏ ¼ö°¡ ¾ø´Â °æ¿ì¿¡¼µµ È£ÃâÀº °è¼ÓµÈ´Ù. À̰ÍÀº,MinValue °¡ Àý´ëÀûÀÎ ÃÖ¼Ò °ªÀº ¾Æ´Ï°í, Èñ¸ÁÀÇ ÃÖ¼Ò °ªÀ̴ϱîÀÌ´Ù.
pVertexAttributeWeights ¸¦ NULL ·Î ¼³Á¤ÇßÀ» °æ¿ì, ´ÙÀ½¿¡ ³ªÅ¸³»´Â °ªÀÌ µðÆúÆ®ÀÇ D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼¿¡ ÇÒ´çÇÒ ¼ö ÀÖ´Ù.
D3DXATTRIBUTEWEIGHTS AttributeWeights; AttributeWeights.Position = 1.0; AttributeWeights.Boundary = 1.0; AttributeWeights.Normal = 1.0; AttributeWeights.Diffuse = 0.0; AttributeWeights.Specular = 0.0; AttributeWeights.Tex[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};º¸ÅëÀÇ ¾ÖÇø®ÄÉÀ̼ǿ¡¼´Â, ÀÌ µðÆúÆ®ÀÇ ±¸Á¶Ã¼¸¦ »ç¿ëÇØ¾ß ÇÑ´Ù. ÀÌÀ¯´Â, ÀÌ ±¸Á¶Ã¼°¡ Áö¿À¸ÞÆ®¸®¿Í ¹ý¼±ÀÇ Á¶Á¤¸¸À» ¸ñÀûÀ¸·Î Çϰí Àֱ⠶§¹®ÀÌ´Ù. ±× ¿ÜÀÇ ¸â¹ö Çʵ带 ¼öÁ¤ÇÒ Çʿ䰡 ÀÖ´Â °ÍÀº, Ưº°ÇÑ °æ¿ì»ÓÀÌ´Ù.
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Çì´õ d3dx9mesh.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98