DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¸Þ½¬ ÇÔ¼ö D3DXGeneratePMesh   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXGeneratePMesh ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXGeneratePMesh ÇÔ¼ö


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HRESULT D3DXGeneratePMesh(      

    LPD3DXMESH pMesh,     CONST DWORD *pAdjacency,     CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,     CONST FLOAT *pVertexWeights,     DWORD MinValue,     DWORD Options,     LPD3DXPMESH *ppPMesh );

ÆÄ¶ó¹ÌÅÍ

pMesh
[in] ID3DXMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ¼Ò½º ¸Þ½¬¸¦ ³ªÅ¸³½´Ù.
pAdjacency
[in] 1 ¸é±ÙóÀÇ 3 °³ÀÇ DWORD ÀÇ ¹è¿­ÀÇ Æ÷ÀÎÅÍ. »ý¼º µÈ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬¿¡ Æ÷ÇԵǴ °¢¸éÀÇ 3 °³ÀÇ ÀÎÁ¢¸éÀ» ÁöÁ¤ÇÑ´Ù.
pVertexAttributeWeights
[in] °¢ Á¤Á¡ÀÇ ¼ººÐ¿¡ ´ëÇÑ °¡ÁßÀ» ÀúÀå ÇÏ´Â D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅ͸¦ NULL ·Î ¼³Á¤ Çϸé, µðÆúÆ®ÀÇ ±¸Á¶Ã¼°¡ »ç¿ëµÈ´Ù. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
pVertexWeights
[in] Á¤Á¡ °¡ÁßÀÇ ¹è¿­ÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅ͸¦ NULL ·Î ¼³Á¤ Çϸé, ¸ðµç Á¤Á¡ °¡ÁßÀº 1.0 À¸·Î ¼³Á¤µÈ´Ù. ÁöÁ¤µÈ Á¤Á¡ÀÇ Á¤Á¡ °¡ÁßÀÌ Å« ¸¸Å­, ´Ü¼øÈ­ Çϱ⠾î·Á¿î °Í¿¡ ÁÖÀÇÇÑ´Ù.
MinValue
[in] Options ÆÄ¶ó¹ÌÅÍ·Î ¼³Á¤µÇ¾î ÀÖ´Â Ç÷¡±×¿¡ ÀÀÇÑ Á¤Á¡ ¶Ç´Â ¸éÀÇ ¼ö. À̰Ϳ¡ ÀÇÇØ, ¼Ò½º ¸Þ½¬°¡ ´Ü¼øÈ­ µÈ´Ù.
Options
[in] ¸Þ½¬¿¡ ´ëÇØ¼­ ´Ü¼øÈ­ ¿É¼ÇÀ» ÁöÁ¤ÇÑ´Ù. D3DXMESHSIMP ¿­°ÅÇüÀ¸·ÎºÎÅÍ 1 °³ÀÇ Ç÷¡±×¸¦ ¼³Á¤ÇÒ ¼ö ÀÖ´Ù.
ppPMesh
[out] »ý¼º µÈ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬¸¦ ³ªÅ¸³»´Â,ID3DXPMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ ÁÖ¼Ò.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.

D3DXERR_CANNOTATTRSORTÃÖÀûÈ­ Å×Å©´ÐÀ¸·Î¼­ ¼Ó¼ºÀÇ ¼ÒÆ® (D3DXMESHOPT_ATTRSORT)´Â Áö¿øÇÏÁö ¾Ê´Â´Ù.
D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
E_OUTOFMEMORYMicrosoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


ÁÖÀÇ

ÀÌ ÇÔ¼ö´Â, LOD (Level of Detail)¸¦ ÇöÀçÀÇ °ªÀ¸·ÎºÎÅÍ MinValue ±îÁö Á¶Àý °¡´ÉÇÑ °æ¿ì¿¡ ¸Þ½¬¸¦ »ý¼ºÇÑ´Ù.

´Ü¼øÈ­ ÇÁ·Î¼¼½º¿¡ ÀÇÇØ ¸Þ½¬¸¦ MinValue ±îÁö ÁÙÀÏ ¼ö°¡ ¾ø´Â °æ¿ì¿¡¼­µµ È£ÃâÀº °è¼ÓµÈ´Ù. À̰ÍÀº,MinValue °¡ Àý´ëÀûÀÎ ÃÖ¼Ò °ªÀº ¾Æ´Ï°í, Èñ¸ÁÀÇ ÃÖ¼Ò °ªÀ̴ϱîÀÌ´Ù.

pVertexAttributeWeights ¸¦ NULL ·Î ¼³Á¤ÇßÀ» °æ¿ì, ´ÙÀ½¿¡ ³ªÅ¸³»´Â °ªÀÌ µðÆúÆ®ÀÇ D3DXATTRIBUTEWEIGHTS ±¸Á¶Ã¼¿¡ ÇÒ´çÇÒ ¼ö ÀÖ´Ù.

D3DXATTRIBUTEWEIGHTS AttributeWeights;

AttributeWeights.Position  = 1.0;
AttributeWeights.Boundary =  1.0;
AttributeWeights.Normal   =  1.0;
AttributeWeights.Diffuse  =  0.0;
AttributeWeights.Specular =  0.0;
AttributeWeights.Tex[8]   =  {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};

º¸ÅëÀÇ ¾ÖÇø®ÄÉÀ̼ǿ¡¼­´Â, ÀÌ µðÆúÆ®ÀÇ ±¸Á¶Ã¼¸¦ »ç¿ëÇØ¾ß ÇÑ´Ù. ÀÌÀ¯´Â, ÀÌ ±¸Á¶Ã¼°¡ Áö¿À¸ÞÆ®¸®¿Í ¹ý¼±ÀÇ Á¶Á¤¸¸À» ¸ñÀûÀ¸·Î Çϰí Àֱ⠶§¹®ÀÌ´Ù. ±× ¿ÜÀÇ ¸â¹ö Çʵ带 ¼öÁ¤ÇÒ Çʿ䰡 ÀÖ´Â °ÍÀº, Ưº°ÇÑ °æ¿ì»ÓÀÌ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9mesh.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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