DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¸Þ½¬ ÇÔ¼ö D3DXConvertMeshSubsetToSingleStrip   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXConvertMeshSubsetToSingleStrip ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXConvertMeshSubsetToSingleStrip ÇÔ¼ö


ÁöÁ¤ÇÑ ¸Þ½¬ ¼­ºê ¼¼Æ®¸¦ ´ÜÀÏÀÇ »ï°¢Çü ½ºÆ®¸³À¸·Î º¯È¯ÇÑ´Ù.

±¸¹®

HRESULT D3DXConvertMeshSubsetToSingleStrip(      

    LPD3DXBASEMESH MeshIn,     DWORD AttribId,     DWORD IBOptions,     LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer,     DWORD *pNumIndices );

ÆÄ¶ó¹ÌÅÍ

MeshIn
[in] ID3DXBaseMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. ½ºÆ®¸³À¸·Î º¯È¯ÇÏ´Â ¸Þ½¬¸¦ ³ªÅ¸³½´Ù.
AttribId
[in] ½ºÆ®¸³À¸·Î º¯È¯ÇÏ´Â ¸Þ½¬ ¼­ºê ¼¼Æ®ÀÇ ¼Ó¼º ID.
IBOptions
[in] D3DXMESH ¿­°ÅÇüÀ¸·ÎºÎÅÍÀÇ 1 °³ ¶Ç´Â º¹¼öÀÇ Ç÷¡±×ÀÇ Æí¼º. À妽º ¹öÆÛ »ý¼ºÀÇ ¿É¼ÇÀ» ÁöÁ¤ÇÑ´Ù.
ppIndexBuffer
[out] ½ºÆ®¸³À» Æ÷ÇÔÇÑ À妽º ¹öÆÛ¸¦ ³ªÅ¸³»´Â IDirect3DIndexBuffer9 ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ.
pNumIndices
[out] ppIndexBuffer ÆÄ¶ó¹ÌÅÍ¿¡ µ¹·Á¹Þ´Â ¹öÆÛ³»ÀÇ À妽ºÀÇ ¼ö.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
E_OUTOFMEMORYMicrosoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9mesh.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP