DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¸Þ½¬ ÇÔ¼ö D3DXComputeNormals   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXComputeNormals ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXComputeNormals ÇÔ¼ö


¸Þ½¬¿¡ Æ÷ÇԵǴ °¢ Á¤Á¡ÀÇ ¹ý¼±À» °è»êÇÑ´Ù.

±¸¹®

HRESULT D3DXComputeNormals(      

    LPD3DXBASEMESH pMesh,     const DWORD *pAdjacency );

ÆÄ¶ó¹ÌÅÍ

pMesh
[in, out] ID3DXBaseMesh ÀÎÅÍÆäÀ̽ºÀÇ Æ÷ÀÎÅÍ. Á¤±ÔÈ­µÈ ¸Þ½¬ °³Ã¼¸¦ ³ªÅ¸³½´Ù.
pAdjacency
[in] 1 ¸é±ÙóÀÇ 3 °³ÀÇ DWORD ÀÇ ¹è¿­ÀÇ Æ÷ÀÎÅÍ. »ý¼º µÈ ÇÁ·Î±×·¡½Ãºê ¸Þ½¬¿¡ Æ÷ÇԵǴ °¢¸éÀÇ 3 °³ÀÇ ÀÎÁ¢¸éÀ» ÁöÁ¤ÇÑ´Ù. ÀÌ ÆÄ¶ó¹ÌÅÍ´Â ¿É¼ÇÀÌ´Ù. »ç¿ëÇÏÁö ¾ÊÀ» ¶§´Â NULL ·Î ¼³Á¤ÇÏ´Â °Í.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



ÁÖÀÇ

ÀÔ·Â ¸Þ½¬ÀÇ À¯¿¬ÇÑ Á¤Á¡ Æ÷¸Ë (FVF)¿¡ D3DFVF_NORMAL Ç÷¡±×°¡ ÁöÁ¤µÇ°í ÀÖÀ» Çʿ䰡 ÀÖ´Ù.

Á¤Á¡ÀÇ ¹ý¼±Àº, ±× Á¤Á¡À» °øÀ¯ÇÏ´Â ¸ðµç ¸éÀÇ ¹ý¼±À» Æò±ÕÇÏ´Â °ÍÀ¸·Î½á, »ý¼ºµÈ´Ù.

ÀÎÁ¢¼ºÀÌ Á¦°øµÇ´Â °æ¿ì´Â, º¹Á¦ÇÑ Á¤Á¡ÀÌ ¹«½ÃµÇ¾î ¸Å²ô·´°Ô µÈ´Ù. ÀÎÁ¢¼ºÀÌ Á¦°øµÇÁö ¾Ê´Â °æ¿ì´Â, º¹Á¦ÇÑ Á¤Á¡Àº, ¸í½ÃÀûÀ¸·Î ±×°ÍµéÀ» ÂüÁ¶ÇÏ´Â ¸é¿¡¼­¸¸ Æò±ÕÈ­µÈ ¹ý¼±À» Æ÷ÇÔÇÑ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9mesh.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP