DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXVec4CatmullRom [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
ÁöÁ¤µÈ 4D º¤Å͸¦ »ç¿ëÇØ, Catmull-Rom º¸°£À» ½ÇÇàÇÑ´Ù.
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D3DXVECTOR4 *WINAPI D3DXVec4CatmullRom(
D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, CONST D3DXVECTOR4 *pV3, CONST D3DXVECTOR4 *pV4, FLOAT s );
ÆÄ¶ó¹ÌÅÍ
- pOut
- [in, out] ¿¬»ê °á°úÀÎ D3DXVECTOR4 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- pV1
- [in] À§Ä¡ º¤Å͸¦ ³ªÅ¸³»´Â, ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXVECTOR4 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- pV2
- [in] À§Ä¡ º¤Å͸¦ ³ªÅ¸³»´Â, ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXVECTOR4 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- pV3
- [in] À§Ä¡ º¤Å͸¦ ³ªÅ¸³»´Â, ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXVECTOR4 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- pV4
- [in] À§Ä¡ º¤Å͸¦ ³ªÅ¸³»´Â, ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXVECTOR4 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- s
- [in] °¡Áß °è¼ö. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
¹Ýȯ°ª
Catmull-Rom º¸°£ÀÇ °á°úÀÎ D3DXVECTOR4 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
ÁÖÀÇ
4 °³ÀÇ Á¡ (p1, p2, p3, p4)À» ÁÖ¸é ´ÙÀ½°ú °°Àº ÇÔ¼ö Q(s)¸¦ °Ë»öÇÑ´Ù.
Q(s) is a cubic function. Q(s) interpolates between p2 and p3 as s ranges from 0 to 1. Q(s) is parallel to the line joining p1 to p3 when s is 0. Q(s) is parallel to the line joining p2 to p4 when s is 1.Catmull-Rom ½ºÇöóÀÎÀº, ´ÙÀ½°ú °°ÀÌ ¼³Á¤ÇÏ´Â °ÍÀ¸·Î, ¿¡¸£¹ÌÆ® ½ºÇöóÀÎÀ¸·ÎºÎÅÍ ÆÄ»ýÇÒ ¼ö ÀÖ´Ù.
v1 = p2 v2 = p3 t1 = (p3 - p1) / 2 t2 = (p4 - p2) / 2¿©±â¼ v1 ´Â pV1 ÀÇ ÄÁÅÙÃ÷, v2 ´Â pV2 ÀÇ ÄÁÅÙÃ÷, p3 ´Â pV3 ÀÇ ÄÁÅÙÃ÷, ¹× p4 ´Â pV4 ÀÇ ÄÁÅÙÃ÷ÀÌ´Ù.
´ÙÀ½ÀÇ ¿¡¸£¹ÌÆ® ½ºÇöóÀÎ ¼ö½ÄÀ» »ç¿ëÇØ
Q(s) = (2s3 - 3s2 + 1) v1 + (-2s3 + 3s2) v2 + (s3 - 2s2 + s) t1 + (s3 - s2) t2v1, v2, t1, t2 ¿¡ ´ëÀÔ Çϸé, ´ÙÀ½ÀÇ °á°ú¸¦ ¾òÀ» ¼ö ÀÖ´Ù.
Q(s) = (2s3 - 3s2 + 1) p2 + (-2s3 + 3s2) p3 + (s3 - 2s2 + s) (p3 - p1)/2 + (s3 - s2)(p4 - p2)/2À̰ÍÀº, ´ÙÀ½°ú °°ÀÌ ¿Å°Ü³õÀ» ¼ö ÀÖ´Ù.
Q(s) = [(-s3 + 2s2 - s) p1 + (3s3 - 5s2 + 2) p2 + (-3s3 + 4s2 + s) p3 + (s3 - s2) p4] / 2
ÇÔ¼öÀÇ Á¤º¸
Çì´õ d3dx9math.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
ÂüÁ¶
D3DXVec2CatmullRom ,D3DXVec3CatmullRom