DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXVec3TransformNormalArray   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXVec3TransformNormalArray ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXVec3TransformNormalArray ÇÔ¼ö


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D3DXVECTOR3 *WINAPI D3DXVec3TransformNormalArray(      

    D3DXVECTOR3* pOut,     UINT OutStride,     CONST D3DXVECTOR3* pV,     UINT VStride,     CONST D3DXMATRIX* pM,     UINT n );

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pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXVECTOR3 ¹è¿­ÀÇ Æ÷ÀÎÅÍ.
OutStride
[in] Ãâ·Â µ¥ÀÌÅÍ ½ºÆ®¸²³»ÀÇ º¤ÅͰ£ÀÇ º¸Æø.
pV
[in] Ã³¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXVECTOR3 ¹è¿­ÀÇ Æ÷ÀÎÅÍ.
VStride
[in] ÀÔ·Â µ¥ÀÌÅÍ ½ºÆ®¸²³»ÀÇ º¤ÅͰ£ÀÇ º¸Æø.
pM
[in] Ã³¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ¾ÆÇÉÀÌ ¾Æ´Ñ Çà·Ä·Î ¹ý¼±À» º¯È¯ ÇÏ´Â °æ¿ì, ÀÌ Çà·ÄÀº, º¯È¯ Çà·ÄÀÇ ¿ªÀüÄ¡Çà·ÄÀÌ ¾Æ´Ï¸é ¾ÈµÈ´Ù.
n
[in] ¹è¿­³»ÀÇ ¿ä¼ÒÀÇ ¼ö

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º¯È¯ µÈ º¤ÅÍÀÇ D3DXVECTOR3 ¹è¿­ÀÇ Æ÷ÀÎÅÍ.



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ÀÌ ÇÔ¼ö´Â, º¤ÅÍ pV ÀÇ º¤ÅÍ ¹ý¼± (x, y, 0, 0)À» Çà·Ä pM ·Î º¯È¯ ÇÑ´Ù.

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXVec3TransformNormalArray ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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