DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXVec2TransformCoordArray [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
ÁöÁ¤µÈ Çà·Ä¿¡ ÀÇÇØ ¹è¿ (x, y, 0, 1)À» º¯È¯ ÇØ, ±× °á°ú¸¦ w = 1 ¿¡ Åõ¿µ ÇÑ´Ù.
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D3DXVECTOR4 *WINAPI D3DXVec2TransformCoordArray(
D3DXVECTOR4* pOut, UINT OutStride, CONST D3DXVECTOR2* pV, UINT VStride, CONST D3DXMATRIX* pM, UINT n );
ÆÄ¶ó¹ÌÅÍ
- pOut
- [in, out] ¿¬»ê °á°úÀÎ D3DXVECTOR4 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- OutStride
- [in] Ãâ·Â µ¥ÀÌÅÍ ½ºÆ®¸²³»ÀÇ º¤ÅͰ£ÀÇ º¸Æø.
- pV
- [in] ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXVECTOR2 ¹è¿ÀÇ Æ÷ÀÎÅÍ.
- VStride
- [in] ÀÔ·Â µ¥ÀÌÅÍ ½ºÆ®¸²³»ÀÇ º¤ÅͰ£ÀÇ º¸Æø.
- pM
- [in] ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- n
- [in] ¹è¿³»ÀÇ ¿ä¼ÒÀÇ ¼ö
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D3DXVECTOR4 º¯È¯ ¹è¿ÀÇ Æ÷ÀÎÅÍ.
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ÀÌ ÇÔ¼ö´Â, º¤ÅÍ pV (x, y, z, 1)¸¦ Çà·Ä pM ¿¡ ÀÇÇØ º¯È¯ ÇØ, ±× °á°ú¸¦ w=1 ¿¡ Åõ¿µ ÇÑ´Ù.
ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼,D3DXVec2TransformCoordArray ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼ »ç¿ëÇÒ ¼ö ÀÖ´Ù.
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Çì´õ d3dx9math.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98