DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXQuaternionToAxisAngle   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXQuaternionToAxisAngle ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXQuaternionToAxisAngle ÇÔ¼ö


ÄõÅÍ´Ï¿ÂÀÇ È¸ÀüÃà°ú ȸÀü °¢µµ¸¦ °è»êÇÑ´Ù.

±¸¹®

void D3DXQuaternionToAxisAngle(      

    CONST D3DXQUATERNION *pQ,     D3DXVECTOR3 *pAxis,     FLOAT *pAngle );

ÆÄ¶ó¹ÌÅÍ

pQ
[in] Ã³¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
pAxis
[in, out] ÀÌ ÇÔ¼ö·ÎºÎÅÍ µ¹¾Æ°£ ½ÃÁ¡¿¡¼­, ÄõÅÍ´Ï¿ÂÀÇ ÃàÀ» ½Äº°ÇÏ´Â D3DXVECTOR3 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
pAngle
[in, out] ÀÌ ÇÔ¼ö´Â, ÄõÅÍ´Ï¿ÂÀÇ È¸Àü °¢µµ (¶óµð¾È ´ÜÀ§)¸¦ ½Äº°ÇÏ´Â FLOAT °ªÀÇ Æ÷ÀÎÅ͸¦ µ¹·ÁÁØ´Ù.

¹Ýȯ°ª

¹Ýȯ°ª ¾øÀ½.



ÁÖÀÇ

ÀÌ ÇÔ¼ö´Â, Á¤±ÔÈ­µÈ ÄõÅÍ´Ï¿ÂÀÌ °Ç³×¹Þ´Â °Í°ú °¡Á¤Çϰí ÀÖ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP