DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXQuaternionLn   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXQuaternionLn ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXQuaternionLn ÇÔ¼ö


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D3DXQUATERNION *D3DXQuaternionLn(      

    D3DXQUATERNION *pOut,     CONST D3DXQUATERNION *pQ );

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pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
pQ
[in] Ã³¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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ÀÚ¿¬´ë¼öÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.



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D3DXQuaternionLn ÇÔ¼ö´Â, Á¤±ÔÈ­µÈ ÄõÅʹϿ ¿¡ ´ëÇØ¼­¸¸ ±â´ÉÇÑ´Ù.

A unit quaternion, is defined by:
Q == (cos(theta), sin(theta) * v) where |v| = 1
The natural logarithm of Q is, ln(Q) = (0, theta * v)

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXQuaternionLn ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

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Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

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D3DXQuaternionExp ,D3DXQuaternionSquad


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