DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXQuaternionInverse [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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D3DXQUATERNION *D3DXQuaternionInverse(
D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ );
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- pOut
- [in, out] ¿¬»ê °á°úÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- pQ
- [in] ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
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ÄõÅÍ´Ï¿ÂÀÇ ¿ªÄõÅÍ´Ï¿ÂÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
ÁÖÀÇ
A unit quaternion, is defined by: Q == (cos(theta), sin(theta) * v) where |v| = 1 The natural logarithm of Q is, ln(Q) = (0, theta * v)ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼,D3DXQuaternionInverse ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼ »ç¿ëÇÒ ¼ö ÀÖ´Ù.
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Çì´õ d3dx9math.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
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D3DXQuaternionConjugate ,D3DXQuaternionNormalize