DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXQuaternionExp [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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D3DXQUATERNION *D3DXQuaternionExp(
D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ );
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- pOut
- [in, out] ¿¬»ê °á°úÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- pQ
- [in] ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
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Áö¼öÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
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ÀÌ ¸Þ¼µå´Â, ¼ø¼ö ÄõÅÍ´Ï¿ÂÀ» ´ÜÀ§ ÄõÅÍ´Ï¿ÂÀ¸·Î º¯È¯ÇÑ´Ù. ÁïD3DXQuaternionExp ´Â, ¼ø¼ö ÄõÅÍ´Ï¿ÂÀÌ °Ç³×¹Þ´Â °Í°ú °¡Á¤ÇØ, w ¸¦ ¹«½ÃÇØ °è»êÀ» ½Ç½ÃÇÑ´Ù (w == 0).
Given a pure quaternion defined by: q = (0, theta * v); This method calculates the exponential result. exp(Q) = (cos(theta), sin(theta) * v)v ´Â ÄõÅÍ´Ï¿ÂÀÇ º¤ÅÍ ºÎºÐ.
ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼,D3DXQuaternionExp ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼ »ç¿ëÇÒ ¼ö ÀÖ´Ù.
D3DXQuaternionSquadSetup ¸Þ¼µå¸¦ »ç¿ëÇØ, ÄõÅÍ´Ï¿ÂÀÇ Á¦¾î Æ÷ÀÎÆ®¸¦ ¼³Á¤ÇÒ ¼öµµ ÀÖ´Ù.
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Çì´õ d3dx9math.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
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D3DXQuaternionLn ,D3DXQuaternionSquad