DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXQuaternionExp   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXQuaternionExp ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXQuaternionExp ÇÔ¼ö


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D3DXQUATERNION *D3DXQuaternionExp(      

    D3DXQUATERNION *pOut,     CONST D3DXQUATERNION *pQ );

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pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
pQ
[in] Ã³¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

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Áö¼öÀÎ D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.



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ÀÌ ¸Þ¼­µå´Â, ¼ø¼ö ÄõÅÍ´Ï¿ÂÀ» ´ÜÀ§ ÄõÅÍ´Ï¿ÂÀ¸·Î º¯È¯ÇÑ´Ù. ÁïD3DXQuaternionExp ´Â, ¼ø¼ö ÄõÅÍ´Ï¿ÂÀÌ °Ç³×¹Þ´Â °Í°ú °¡Á¤ÇØ, w ¸¦ ¹«½ÃÇØ °è»êÀ» ½Ç½ÃÇÑ´Ù (w == 0).

Given a pure quaternion defined by:
q = (0, theta * v); 

This method calculates the exponential result.
exp(Q) = (cos(theta), sin(theta) * v)

v ´Â ÄõÅÍ´Ï¿ÂÀÇ º¤ÅÍ ºÎºÐ.

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXQuaternionExp ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

D3DXQuaternionSquadSetup ¸Þ¼­µå¸¦ »ç¿ëÇØ, ÄõÅÍ´Ï¿ÂÀÇ Á¦¾î Æ÷ÀÎÆ®¸¦ ¼³Á¤ÇÒ ¼öµµ ÀÖ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

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D3DXQuaternionLn ,D3DXQuaternionSquad


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