DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixRotationYawPitchRoll [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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D3DXMATRIX *D3DXMatrixRotationYawPitchRoll(
D3DXMATRIX *pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll );
ÆÄ¶ó¹ÌÅÍ
- pOut
- [in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- Yaw
- [in] y ÃàÀ» Áß½ÉÀ¸·Î ÇÏ´Â ¿ä (¶óµð¾È ´ÜÀ§).
- Pitch
- [in] x ÃàÀ» Áß½ÉÀ¸·Î ÇÏ´Â ÇÇÄ¡ (¶óµð¾È ´ÜÀ§).
- Roll
- [in] z ÃàÀ» Áß½ÉÀ¸·Î ÇÏ´Â ·Ñ (¶óµð¾È ´ÜÀ§).
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ÁöÁ¤µÈ ¿ä¡¤ÇÇÄ¡¡¤·ÑÀ» °¡Áö´Â D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
ÁÖÀÇ
ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼,D3DXMatrixRotationYawPitchRoll ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼ »ç¿ëÇÒ ¼ö ÀÖ´Ù.
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Çì´õ d3dx9math.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
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D3DXMatrixRotationAxis ,D3DXMatrixRotationQuaternion ,D3DXMatrixRotationX ,D3DXMatrixRotationY ,D3DXMatrixRotationZ