DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixRotationYawPitchRoll   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXMatrixRotationYawPitchRoll ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXMatrixRotationYawPitchRoll ÇÔ¼ö


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D3DXMATRIX *D3DXMatrixRotationYawPitchRoll(      

    D3DXMATRIX *pOut,     FLOAT Yaw,     FLOAT Pitch,     FLOAT Roll );

ÆÄ¶ó¹ÌÅÍ

pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
Yaw
[in] y ÃàÀ» Áß½ÉÀ¸·Î ÇÏ´Â ¿ä (¶óµð¾È ´ÜÀ§).
Pitch
[in] x ÃàÀ» Áß½ÉÀ¸·Î ÇÏ´Â ÇÇÄ¡ (¶óµð¾È ´ÜÀ§).
Roll
[in] z ÃàÀ» Áß½ÉÀ¸·Î ÇÏ´Â ·Ñ (¶óµð¾È ´ÜÀ§).

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ÁöÁ¤µÈ ¿ä¡¤ÇÇÄ¡¡¤·ÑÀ» °¡Áö´Â D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.



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ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXMatrixRotationYawPitchRoll ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

º¯È¯ÀÇ ¼ø¼­´Â, ÃÖÃÊ·Î ·Ñ, ´ÙÀ½¿¡ ÇÇÄ¡, ¸¶Áö¸·¿¡ ¿äÀÌ´Ù. À̰ÍÀº, °³Ã¼ÀÇ ·ÎÄà ÁÂÇ¥ÃàÀ» ±âÁØÀ¸·Î¼­ z ÃàÀÇ ÁÖÀ§¿¡¼­ÀÇ È¸Àü, x ÃàÀÇ ÁÖÀ§¿¡¼­ÀÇ È¸Àü, y ÃàÀÇ ÁÖÀ§¿¡¼­ÀÇ È¸Àü°ú °°°Ô µÈ´Ù.

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ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

D3DXMatrixRotationAxis ,D3DXMatrixRotationQuaternion ,D3DXMatrixRotationX ,D3DXMatrixRotationY ,D3DXMatrixRotationZ


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