DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixRotationY   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXMatrixRotationY ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXMatrixRotationY ÇÔ¼ö


y ÃàÀ» ȸÀüÃàÀ¸·Î ÇØ ȸÀüÇÏ´Â Çà·ÄÀ» »ý¼º ÇÑ´Ù.

±¸¹®

D3DXMATRIX *D3DXMatrixRotationY(      

    D3DXMATRIX *pOut,     FLOAT Angle );

ÆÄ¶ó¹ÌÅÍ

pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
Angle
[in] È¸ÀüÀÇ °¢µµ (¶óµð¾È ´ÜÀ§). °¢µµ´Â, ȸÀüÃàÀ» Áß½ÉÀ¸·Î ÇØ ¿øÁ¡ ¹æÇâÀ» ÇâÇÑ ½Ã°èȸÀüÀ¸·Î ÃøÁ¤ÇÑ °ÍÀÌ´Ù.

¹Ýȯ°ª

y ÃàÀ» ȸÀüÃàÀ¸·Î¼­ ȸÀüÇÑ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.



ÁÖÀÇ

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXMatrixRotationY ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

D3DXMatrixRotationAxis ,D3DXMatrixRotationQuaternion ,D3DXMatrixRotationX ,D3DXMatrixRotationYawPitchRoll ,D3DXMatrixRotationZ


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP