DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixPerspectiveOffCenterRH [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
Ä¿½ºÅ͸¶ÀÌÁî ÇÑ ¿À¸¥¼Õ ÁÂÇ¥°è ÆÛ½ºÆåƼºê Åõ¿µ Çà·ÄÀ» »ý¼º ÇÑ´Ù.
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D3DXMATRIX *D3DXMatrixPerspectiveOffCenterRH(
D3DXMATRIX *pOut, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf );
ÆÄ¶ó¹ÌÅÍ
- pOut
- [in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- l
- [in] ºä º¼·ýÀÇ ÃÖ¼Ò x °ª.
- r
- [in] ºä º¼·ýÀÇ ÃÖ´ë x °ª.
- b
- [in] ºä º¼·ýÀÇ ÃÖ¼Ò y °ª.
- t
- [in] ºä º¼·ýÀÇ ÃÖ´ë y °ª.
- zn
- [in] ºä º¼·ýÀÇ ÃÖ¼Ò z °ª.
- zf
- [in] ºä º¼·ýÀÇ ÃÖ´ë z °ª.
¹Ýȯ°ª
Ä¿½ºÅ͸¶ÀÌÁî ÇÑ ¿À¸¥¼Õ ÁÂÇ¥°è ÆÛ½ºÆåƼºê Åõ¿µ Çà·ÄÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
ÁÖÀÇ
D3DXMatrixPerspectiveOffCenterRH ÇÔ¼öÀÇ ÆÄ¶ó¹ÌÅÍ´Â ¸ðµÎ, Ä«¸Þ¶ó °ø°£ÀÇ °Å¸®ÀÌ´Ù. ÀÌ ÆÄ¶ó¹ÌÅÍ´Â, ºä º¼·ýÀÇ ³ÐÀ̸¦ ±â¼úÇÑ´Ù.
ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼,D3DXMatrixPerspectiveOffCenterRH ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼ »ç¿ëÇÒ ¼ö ÀÖ´Ù.
ÀÌ ÇÔ¼ö°¡ µ¹·ÁÁÖ´Â Çà·ÄÀº, ´ÙÀ½ °ø½ÄÀ» »ç¿ëÇØ °è»êÇÑ´Ù.
2*zn/(r-l) 0 0 0 0 2*zn*(t-b) 0 0 (l+r)/(r-l) (t+b)/(t-b) zf/(zn-zf) -1 0 0 zn*zf/(zn-zf) 0
ÇÔ¼öÀÇ Á¤º¸
Çì´õ d3dx9math.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
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D3DXMatrixPerspectiveRH ,D3DXMatrixPerspectiveLH ,D3DXMatrixPerspectiveFovRH ,D3DXMatrixPerspectiveFovLH ,D3DXMatrixPerspectiveOffCenterLH