DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixPerspectiveOffCenterRH   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXMatrixPerspectiveOffCenterRH ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXMatrixPerspectiveOffCenterRH ÇÔ¼ö


Ä¿½ºÅ͸¶ÀÌÁî ÇÑ ¿À¸¥¼Õ ÁÂÇ¥°è ÆÛ½ºÆåƼºê Åõ¿µ Çà·ÄÀ» »ý¼º ÇÑ´Ù.

±¸¹®

D3DXMATRIX *D3DXMatrixPerspectiveOffCenterRH(      

    D3DXMATRIX *pOut,     FLOAT l,     FLOAT r,     FLOAT b,     FLOAT t,     FLOAT zn,     FLOAT zf );

ÆÄ¶ó¹ÌÅÍ

pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
l
[in] ºä º¼·ýÀÇ ÃÖ¼Ò x °ª.
r
[in] ºä º¼·ýÀÇ ÃÖ´ë x °ª.
b
[in] ºä º¼·ýÀÇ ÃÖ¼Ò y °ª.
t
[in] ºä º¼·ýÀÇ ÃÖ´ë y °ª.
zn
[in] ºä º¼·ýÀÇ ÃÖ¼Ò z °ª.
zf
[in] ºä º¼·ýÀÇ ÃÖ´ë z °ª.

¹Ýȯ°ª

Ä¿½ºÅ͸¶ÀÌÁî ÇÑ ¿À¸¥¼Õ ÁÂÇ¥°è ÆÛ½ºÆåƼºê Åõ¿µ Çà·ÄÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

ÁÖÀÇ

D3DXMatrixPerspectiveOffCenterRH ÇÔ¼öÀÇ ÆÄ¶ó¹ÌÅÍ´Â ¸ðµÎ, Ä«¸Þ¶ó °ø°£ÀÇ °Å¸®ÀÌ´Ù. ÀÌ ÆÄ¶ó¹ÌÅÍ´Â, ºä º¼·ýÀÇ ³ÐÀ̸¦ ±â¼úÇÑ´Ù.

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXMatrixPerspectiveOffCenterRH ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

ÀÌ ÇÔ¼ö°¡ µ¹·ÁÁÖ´Â Çà·ÄÀº, ´ÙÀ½ °ø½ÄÀ» »ç¿ëÇØ °è»êÇÑ´Ù.

2*zn/(r-l)   0            0                0
0            2*zn*(t-b)   0                0
(l+r)/(r-l)  (t+b)/(t-b)  zf/(zn-zf)      -1
0            0            zn*zf/(zn-zf)    0

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

D3DXMatrixPerspectiveRH ,D3DXMatrixPerspectiveLH ,D3DXMatrixPerspectiveFovRH ,D3DXMatrixPerspectiveFovLH ,D3DXMatrixPerspectiveOffCenterLH


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP