DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixPerspectiveLH   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXMatrixPerspectiveLH ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXMatrixPerspectiveLH ÇÔ¼ö


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D3DXMATRIX *D3DXMatrixPerspectiveLH(      

    D3DXMATRIX *pOut,     FLOAT w,     FLOAT h,     FLOAT zn,     FLOAT zf );

ÆÄ¶ó¹ÌÅÍ

pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
w
[in] °¡±îÀÌÀÇ ºä Æò¸é¿¡¼­ÀÇ ºä º¼·ýÀÇ Æø.
h
[in] °¡±î¿î ºä Æò¸é¿¡¼­ÀÇ ºä º¼·ýÀÇ ³ôÀÌ.
zn
[in] °¡±î¿î ºä Æò¸éÀÇ Z °ª.
zf
[in] ¸Õ ºä Æò¸éÀÇ Z °ª.

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¿Þ¼Õ ÁÂÇ¥°è ÆÛ½ºÆåƼºê Åõ¿µ Çà·ÄÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.



ÁÖÀÇ

D3DXMatrixPerspectiveLH ÇÔ¼öÀÇ ÆÄ¶ó¹ÌÅÍ´Â ¸ðµÎ, Ä«¸Þ¶ó °ø°£ÀÇ °Å¸®ÀÌ´Ù. ÀÌ ÆÄ¶ó¹ÌÅÍ´Â, ºä º¼·ýÀÇ ³ÐÀ̸¦ ±â¼úÇÑ´Ù.

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXMatrixPerspectiveLH ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

ÀÌ ÇÔ¼ö°¡ µ¹·ÁÁÖ´Â Çà·ÄÀº, ´ÙÀ½ °ø½ÄÀ» »ç¿ëÇØ °è»êÇÑ´Ù.

2*zn/w  0       0              0
0       2*zn/h  0              0
0       0       zf/(zf-zn)     1
0       0       zn*zf/(zn-zf)  0

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

D3DXMatrixPerspectiveRH ,D3DXMatrixPerspectiveFovRH ,D3DXMatrixPerspectiveFovLH ,D3DXMatrixPerspectiveOffCenterRH ,D3DXMatrixPerspectiveOffCenterLH


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