DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixPerspectiveFovRH   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXMatrixPerspectiveFovRH ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXMatrixPerspectiveFovRH ÇÔ¼ö


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D3DXMATRIX *D3DXMatrixPerspectiveFovRH(      

    D3DXMATRIX *pOut,     FLOAT fovY,     FLOAT Aspect,     FLOAT zn,     FLOAT zf );

ÆÄ¶ó¹ÌÅÍ

pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
fovY
[in] y ¹æÇâ¿¡ÀÇ ½Ã¾ß (¶óµð¾È ´ÜÀ§).
Aspect
[in] ¾î½ºÆåÆ®ºñ(°¡·Î¼¼·Î ºñÀ²). ºä °ø°£ÀÇ ³ôÀ̸¦ ÆøÀ¸·Î ³ª´°¼À ÇÑ °ªÀ¸·Î Á¤ÀǵȴÙ.
zn
[in] °¡±î¿î ºä Æò¸éÀÇ Z °ª.
zf
[in] ¸Õ ºä Æò¸éÀÇ Z °ª.

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¿À¸¥¼Õ ÁÂÇ¥°è ÆÛ½ºÆåƼºê Åõ¿µ Çà·ÄÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.

ÁÖÀÇ

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXMatrixPerspectiveFovRH ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

ÀÌ ÇÔ¼ö°¡ µ¹·ÁÁÖ´Â Çà·ÄÀº, ´ÙÀ½°ú °°ÀÌ °è»êÇÑ´Ù.

w       0       0                0
0       h       0                0
0       0       zf/(zn-zf)      -1
0       0       zn*zf/(zn-zf)    0
where:
h is the view space height.  It is calculated from 
h = cot(fovY/2);

w is the view space width.  It is calculated from
w = h / Aspect.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

D3DXMatrixPerspectiveRH ,D3DXMatrixPerspectiveLH ,D3DXMatrixPerspectiveFovLH ,D3DXMatrixPerspectiveOffCenterRH ,D3DXMatrixPerspectiveOffCenterLH


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