DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXMatrixAffineTransformation   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXMatrixAffineTransformation ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXMatrixAffineTransformation ÇÔ¼ö


¾ÆÇÉ º¯È¯ Çà·ÄÀ» »ý¼º ÇÑ´Ù.

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D3DXMATRIX *D3DXMatrixAffineTransformation(      

    D3DXMATRIX *pOut,     FLOAT scaling,     CONST D3DXVECTOR3 *pRotationCenter,     CONST D3DXQUATERNION *pRotation,     CONST D3DXVECTOR3 *pTranslation );

ÆÄ¶ó¹ÌÅÍ

pOut
[in, out] ¿¬»ê °á°úÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
scaling
[in] ½ºÄÉÀϸµ °è¼ö.
pRotationCenter
[in] È¸ÀüÀÇ Áß½ÉÀ» ½Äº°ÇÏ´Â Æ÷ÀÎÆ®ÀÎ D3DXVECTOR3 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ÀÌ Àμö°¡ NULL ÀÇ °æ¿ì´Â, ÆòÇàÀ̵¿ ÇÏÁö ¾Ê´Ù°í º¸¿©Áø´Ù.
pRotation
[in] È¸ÀüÀ» ÁöÁ¤ÇÏ´Â D3DXQUATERNION ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ÀÌ Àμö°¡ NULL ÀÇ °æ¿ì´Â, ÆòÇàÀ̵¿ ÇÏÁö ¾Ê´Ù°í º¸¿©Áø´Ù.
pTranslation
[in] ÆòÇàÀ̵¿À» ³ªÅ¸³»´Â D3DXVECTOR3 ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ. ÀÌ Àμö°¡ NULL ÀÇ °æ¿ì´Â, ÆòÇàÀ̵¿ ÇÏÁö ¾Ê´Ù°í º¸¿©Áø´Ù.

¹Ýȯ°ª

¾ÆÇÉ º¯È¯ Çà·ÄÀÎ D3DXMATRIX ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.



ÁÖÀÇ

D3DXMatrixAffineTransformation ÇÔ¼ö´Â, ´ÙÀ½ÀÇ ½ÄÀ» »ç¿ëÇØ ¾ÆÇÉ º¯È¯ Çà·ÄÀ» °è»êÇÑ´Ù. Ms * (Mrc)-1 * Mr * Mrc * Mt. ¿©±â¼­, Ms ´Â ½ºÄÉÀϸµ Çà·Ä, Mrc ´Â ȸÀü Çà·ÄÀÇ Áß½É, Mr ´Â ȸÀü Çà·Ä, ±×¸®°í Mt ´Â ÆòÇàÀ̵¿ Çà·ÄÀÌ´Ù.

ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼­,D3DXMatrixAffineTransformation ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼­ »ç¿ëÇÒ ¼ö ÀÖ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9math.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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