DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö »ê¼ú ÇÔ¼ö D3DXColorAdjustSaturation [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
|
| Microsoft DirectX 9.0 |
»öÀÇ Ã¤µµ°ªÀ» Á¶Á¤ÇÑ´Ù.
±¸¹®
D3DXCOLOR *D3DXColorAdjustSaturation(
D3DXCOLOR *pOut, D3DXCOLOR *pC, FLOAT s );
ÆÄ¶ó¹ÌÅÍ
- pOut
- [in, out] ¿¬»ê °á°úÀÎ D3DXCOLOR ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- pC
- [in] ó¸®ÀÇ ±âº»À¸·Î µÇ´Â D3DXCOLOR ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅÍ.
- s
- [in] Æ÷Ȱª. ÀÌ ÆÄ¶ó¹ÌÅÍ´Â, ±×·¹ÀÌ ½ºÄÉÀÏ¿¡ º¯È¯µÈ »ö°ú ¿øÀÇ »ö pC ÀÇ »çÀÌ¿¡ ¼±Çü º¸°£ ÇÑ´Ù. s ÀÇ °ª¿¡ Á¦ÇÑÀº ¾ø´Ù. s °¡ 0 ÀÇ °æ¿ì, µ¹·Á¹Þ´Â »öÀº ±×·¹ÀÌ ½ºÄÉÀÏ Ä÷¯ÀÌ´Ù. s °¡ 1 ÀÇ °æ¿ì, µ¹·Á¹Þ´Â »öÀº ¿øÀÇ »öÀÌ´Ù.
¹Ýȯ°ª
ÀÌ ÇÔ¼ö´Â, Æ÷È Á¶Á¤ °á°úÀÇ D3DXCOLOR ±¸Á¶Ã¼ÀÇ Æ÷ÀÎÅ͸¦ µ¹·ÁÁØ´Ù.
ÁÖÀÇ
ÀÔ·Â ¾ËÆÄ ä³ÎÀº, ¼öÁ¤µÇÁö ¾Ê°í Ãâ·Â ¾ËÆÄ ä³Î¿¡ º¹»ç µÈ´Ù.
ÀÌ ÇÔ¼öÀÇ ¹Ýȯ°ªÀº,pOut ÆÄ¶ó¹ÌÅÍÀÇ ¹Ýȯ°ª°ú °°´Ù. µû¶ó¼, ÀÌ ÇÔ¼ö¸¦ ´Ù¸¥ ÇÔ¼öÀÇ Àμö·Î¼ »ç¿ëÇÒ ¼ö ÀÖ´Ù.
´ÙÀ½¿¡ ³ªÅ¸³»´Â ¿¹ÀÇ °°°Ô, ÀÌ ÇÔ¼ö´Â ¹ÌÆ÷È»ö°ú ÀÖ´Â Ä÷¯ÀÇ »çÀÌ¿¡ D3DXCOLOR ±¸Á¶Ã¼ÀÇ Àû (red), ÃÊ·Ï (green), ÆÄ¶û (blue)ÀÇ »ö¼ººÐÀ» º¸°£ ÇÑ´Ù.
// Approximate values for each component's contribution to luminance. // Based upon the NTSC standard described in ITU-R Recommendation BT. 709. FLOAT grey = pC->r * 0.2125f + pC->g * 0.7154f + pC->b * 0.0721f; pOut->r = grey + s * (pC->r - grey);s °¡ 0 º¸´Ù Å©°Ô 1 º¸´Ù ÀÛÀº °æ¿ì, äµµ´Â ÀÛ¾ÆÁø´Ù. s °¡ 1 º¸´Ù Å« °æ¿ì, äµµ´Â Ä¿Áø´Ù.
±×·¹ÀÌ ½ºÄÉÀÏ Ä÷¯´Â ´ÙÀ½°ú °°ÀÌ ÇØ °è»êµÈ´Ù.
r = g = b = 0.2125*r + 0.7154*g + 0.0721*b
ÇÔ¼öÀÇ Á¤º¸
Çì´õ d3dx9math.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98
ÂüÁ¶
D3DXColorAdjustContrast