DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¾Ö´Ï¸ÞÀÌ¼Ç ÇÔ¼ö D3DXSaveMeshHierarchyToFile   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXSaveMeshHierarchyToFile ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXSaveMeshHierarchyToFile ÇÔ¼ö


. x ÆÄÀÏÀ» »ý¼º ÇØ, ¸Þ½¬ °èÃþ°ú ´ëÀÀÇÏ´Â ¾Ö´Ï¸ÞÀ̼ÇÀ» ±× ÆÄÀϳ»¿¡ º¸Á¸ÇÑ´Ù.

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HRESULT D3DXSaveMeshHierarchyToFile(      

    LPCTSTR pFilename,     DWORD XFormat,     LPD3DXFRAME pFrameRoot,     LPD3DXANIMATIONCONTROLLER pAnimController,     LPD3DXSAVEUSERDATA pUserDataSaver );

ÆÄ¶ó¹ÌÅÍ

pFilename
[in] ¸Þ½¬°¡ º¸Á¸µÇ°í ÀÖ´Ù . x ÆÄÀÏÀÇ À̸§À» ÁöÁ¤Çϴ ij¸¯ÅÍ ¶óÀÎÀÇ Æ÷ÀÎÅÍ. ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
XFormat
[in] .x ÆÄÀÏÀÇ Æ÷¸Ë (ÅØ½ºÆ®Àΰ¡ ¹ÙÀ̳ʸ®Àΰ¡, ¾ÐÃàÀÌ ³¡³­ »óųª ¹Ì¾ÐÃàÀΰ¡ µî). ¡¸ÁÖÀÇ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
pFrameRoot
[in] º¸Á¸ÇÏ´Â °èÃþ ·çÆ® ³ëµå. ¡¸D3DXFRAME ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
pAnimController
[in] º¸Á¸ÇÏ´Â ¾Ö´Ï¸ÞÀÌ¼Ç ¼¼Æ®ÀÇ ¾Ö´Ï¸ÞÀÌ¼Ç ÄÜÆ®·Ñ·¯. ¡¸ID3DXAnimationController ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
pUserDataSaver
[in] »ç¿ëÀÚ µ¥ÀÌÅÍÀÇ º¸Á¸À» À§Çؼ­(¶§¹®¿¡) ¾ÖÇø®ÄÉÀ̼ÇÀÌ Á¦°øÇϰí ÀÖ´Â ÀÎÅÍÆäÀ̽º. ¡¸ID3DXSaveUserData ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ìÀÇ ¹Ýȯ°ªÀº ´ÙÀ½´ë·Î.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.


ÁÖÀÇ

ÄÄÆÄÀÏ·¯ ¼³Á¤¿¡ ÀÇÇØ, ÇÔ¼öÀÇ ¹öÀüµµ Á¤ÇØÁø´Ù. Unicode °¡ Á¤Àǵǰí ÀÖ´Â °æ¿ì, ÀÌ ÇÔ¼öÀÇ È£ÃâÀº D3DXSaveMeshHeirarchyToFileW °¡ µÈ´Ù. ±× ÀÌ¿ÜÀÇ °æ¿ì´Â ANSI ij¸¯ÅÍ ¶óÀÎÀ» »ç¿ëÇϹǷÎ, ÀÌ ÇÔ¼öÀÇ È£ÃâÀº D3DXSaveMeshHeirarchyToFileA °¡ µÈ´Ù.

. x ÆÄÀÏÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸X ÆÄÀÏ¡¹À» ÂüÁ¶ÇÒ°Í.

ÆÄÀÏ Æ÷¸ËÀÇ µðÆúÆ®°ªÀº, DXFILEFORMAT_BINARY ÀÌ´Ù. ÆÄÀÏ »çÀÌÁ ÀÛ°Ô ÇÏ·Á¸é , DXFILEFORMAT_COMPRESSED ¸¦ ÅØ½ºÆ® Ç÷¡±× ¶Ç´Â ¹ÙÀ̳ʸ® Ç÷¡±×¿Í Á¶ÇÕÇØ (³í¸® OR ¸¦ »ç¿ë) »ç¿ëÇÑ´Ù. ¹ÙÀ̳ʸ® Ç÷¡±× (DXFILEFORMAT_BINARY)¿Í ÅØ½ºÆ® Ç÷¡±× (DXFILEFORMAT_TEXT)¸¦ ¾çÂÊ ¸ðµÎ »ç¿ëÇØ ÁöÁ¤ÇÑ ÆÄÀÏÀº, ÅØ½ºÆ® ÆÄÀϷμ­ º¸Á¸µÈ´Ù.

ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9mesh.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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