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| Microsoft DirectX 9.0 |
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HRESULT D3DXFrameCalculateBoundingSphere(
LPD3DXFRAME pFrameRoot, LPD3DXVECTOR3 pObjectCenter, FLOAT *pObjectRadius );
ÆÄ¶ó¹ÌÅÍ
- pFrameRoot
- [in] ·çÆ® ³ëµåÀÇ Æ÷ÀÎÅÍ.
- pObjectCenter
- [out] °æ°è±¸ÀÇ Áß¾ÓÀ» µ¹·ÁÁØ´Ù.
- pObjectRadius
- [out] °æ°è±¸ÀÇ ¹Ý°æÀ» µ¹·ÁÁØ´Ù.
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Çì´õ d3dx9anim.h ÀÓÆ÷Æ® ¶óÀ̺귯¸® d3dx9.lib ÃÖÀúÇÑÀÇ operating system Windows 98