DirectX Graphics ·¹ÆÛ·±½º Direct3D extension (D3DX) C/C++ ·¹ÆÛ·±½º ÇÔ¼ö ¾Ö´Ï¸ÞÀÌ¼Ç ÇÔ¼ö D3DXFrameCalculateBoundingSphere   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DXFrameCalculateBoundingSphere ÇÔ¼ö
 
Microsoft DirectX 9.0

D3DXFrameCalculateBoundingSphere ÇÔ¼ö


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HRESULT D3DXFrameCalculateBoundingSphere(      

    LPD3DXFRAME pFrameRoot,     LPD3DXVECTOR3 pObjectCenter,     FLOAT *pObjectRadius );

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pFrameRoot
[in] ·çÆ® ³ëµåÀÇ Æ÷ÀÎÅÍ.
pObjectCenter
[out] °æ°è±¸ÀÇ Áß¾ÓÀ» µ¹·ÁÁØ´Ù.
pObjectRadius
[out] °æ°è±¸ÀÇ ¹Ý°æÀ» µ¹·ÁÁØ´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â, ´ÙÀ½ÀÇ ¸î°³ÀÇ °ªÀ» µ¹·ÁÁØ´Ù.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.
E_OUTOFMEMORYMicrosoft® Direct3D® °¡ È£ÃâÀ» ¿Ï·áÇϱâ À§ÇÑ ÃæºÐÇÑ ¸Þ¸ð¸®¸¦ ÇÒ´çÇÒ ¼ö°¡ ¾ø¾ú´Ù.


ÇÔ¼öÀÇ Á¤º¸

Çì´õd3dx9anim.h
ÀÓÆ÷Æ® ¶óÀ̺귯¸®d3dx9.lib
ÃÖÀúÇÑÀÇ operating system Windows 98


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