DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DSURFACE_DESC   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DSURFACE_DESC ±¸Á¶Ã¼
 
Microsoft DirectX 9.0

D3DSURFACE_DESC ±¸Á¶Ã¼


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typedef struct _D3DSURFACE_DESC {
    D3DFORMAT Format;
    D3DRESOURCETYPE Type;
    DWORD Usage;
    D3DPOOL Pool;
    D3DMULTISAMPLE_TYPE MultiSampleType;
    DWORD MultiSampleQuality;
    UINT Width;
    UINT Height;
} D3DSURFACE_DESC;

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Format
D3DFORMAT ¿­°ÅÇüÀÇ ¸â¹ö. Ç¥¸é Æ÷¸ËÀ» ±â¼úÇÑ´Ù.
Type
D3DRESOURCETYPE ¿­°ÅÇüÀÇ ¸â¹ö. Ç¥¸éÀ¸·Î¼­ÀÇ ÀÌ ¸®¼Ò½º¸¦ ½Äº°ÇÑ´Ù.
Usage

D3DUSAGE_DEPTHSTENCIL °ª ¶Ç´Â D3DUSAGE_RENDERTARGET °ª Áß Çϳª. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸D3DUSAGE ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

Pool
D3DPOOL ¿­°ÅÇüÀÇ ¸â¹ö. ÀÌ Ç¥¸é¿¡ ÇÒ´çÇÒ ¼ö ÀÖ´Â ¸Þ¸ð¸®ÀÇ Å¬·¡½º¸¦ ÁöÁ¤ÇÑ´Ù.

MultiSampleType
D3DMULTISAMPLE_TYPE ¿­°ÅÇüÀÇ ¸â¹ö. Ç¥¸éÀÌ Áö¿ø ÇÏ´Â Ç® ½Å ¸ÖƼ »ùÇøµÀÇ ·¹º§À» ÁöÁ¤ÇÑ´Ù.

MultiSampleQuality
ǰÁú ·¹º§. À¯È¿ ¹üÀ§´Â, 0 À¸·ÎºÎÅÍ,IDirect3D9::CheckDeviceMultiSampleType ·Î »ç¿ëÇÏ´Â pQualityLevels ¿¡ µ¹·Á¹Þ´Â ·¹º§·ÎºÎÅÍ 1 À» »« °ª±îÁöÀÌ´Ù. ±×°Íº¸´Ù Å« °ªÀ» °Ç³×ÁÖ¸é ¿¡·¯ D3DERR_INVALIDCALL °¡ ¹ÝȯµÈ´Ù. ·»´õ¸µ Ÿ°Ù°ú ½ºÅÙ½Ç Ç¥¸éÀÇ Æí¼ºÀÇ MultisampleQuality ÀÇ °ª, ¹× ±× ¸ÖƼ »ùÇøµ ŸÀÔÀº, ¸ðµÎ ÀÏÄ¡ÇØ¾ß ÇÑ´Ù.
Width
Ç¥¸éÀÇ Æø (Çȼ¿ ´ÜÀ§).
Height
Ç¥¸éÀÇ ³ôÀÌ (Çȼ¿ ´ÜÀ§).

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Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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IDirect3DCubeTexture9::GetLevelDesc ,IDirect3DSurface9::GetDesc ,IDirect3DTexture9::GetLevelDesc


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