DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DRECTPATCH_INFO   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DRECTPATCH_INFO ±¸Á¶Ã¼
 
Microsoft DirectX 9.0

D3DRECTPATCH_INFO ±¸Á¶Ã¼


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typedef struct _D3DRECTPATCH_INFO {
    UINT StartVertexOffsetWidth;
    UINT StartVertexOffsetHeight;
    UINT Width;
    UINT Height;
    UINT Stride;
    D3DBASISTYPE Basis;
    D3DDEGREETYPE Degree;
} D3DRECTPATCH_INFO;

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StartVertexOffsetWidth
Á¤Á¡ÀÇ ¼ö·Î ³ªÅ¸³½, ½ÃÀÛ Á¤Á¡ ¿ÀÇÁ¼Â(offset)ÀÇ Æø.
StartVertexOffsetHeight
Á¤Á¡ÀÇ ¼ö·Î ³ªÅ¸³½, ½ÃÀÛ Á¤Á¡ ¿ÀÇÁ¼Â(offset)ÀÇ ³ôÀÌ.
Width
Á¤Á¡ÀÇ ¼ö·Î ³ªÅ¸³½, °¢ Á¤Á¡ÀÇ Æø.
Height
Á¤Á¡ÀÇ ¼ö·Î ³ªÅ¸³½, °¢ Á¤Á¡ÀÇ ³ôÀÌ.
Stride
°¡°øÀÇ 2 Â÷¿ø Á¤Á¡ ¹è¿­ÀÇ Æø. ÀÌ ÆøÀº Á¤Á¡ ¹öÆÛ¿Í °°Àº °ø°£À» Á¡À¯ ÇÑ´Ù. ¿¹¿¡ ´ëÇØ¼­´Â, ´ÙÀ½ÀÇ ±×¸²À» ÂüÁ¶ÇÒ°Í.
Basis
D3DBASISTYPE ¿­°ÅÇüÀÇ ¸â¹ö. Á÷»ç°¢ÇüÀÇ °íÂ÷¿ø ÆÐÄ¡ÀÇ ±âº» ŸÀÔÀ» Á¤ÀÇÇÑ´Ù.

°ª Áö¿ø µÇ´Â Â÷¼ö Æø°ú ³ôÀÌ
D3DBASIS_BEZIER 1 Â÷, 2 Â÷, 3 Â÷ Æø = ³ôÀÌ = (DWORD) order + 1
D3DBASIS_BSPLINE 1 Â÷, 2 Â÷, 3 Â÷ Æø = ³ôÀÌ > (DWORD) order
D3DBASIS_INTERPOLATE 2 Â÷ Æø = ³ôÀÌ > (DWORD) order

Degree
D3DDEGREETYPE ¿­°ÅÇüÀÇ ¸â¹ö. Á÷»ç°¢Çü ÆÐÄ¡ÀÇ Â÷¼ö¸¦ Á¤ÀÇÇÑ´Ù.

ÁÖÀÇ

´ÙÀ½ÀÇ ±×¸²¿¡, Á÷»ç°¢Çü ÆÐÄ¡¸¦ ÁöÁ¤ÇÏ´Â ÆÄ¶ó¹ÌÅ͸¦ ³ªÅ¸³½´Ù.

Á÷»ç°¢Çü °íÂ÷¿ø ÆÐÄ¡¿Í ±×°ÍÀ» ÁöÁ¤ÇÏ´Â ÆÄ¶ó¹ÌÅÍ

Á¤Á¡ ¹öÆÛÀÇ °¢ Á¤Á¡Àº, ÈæÁ¡À¸·Î½á °¡¸®Å²´Ù. ÀÌ Á¤Á¡ ¹öÆÛ¿¡ 20 ÀÇ Á¤Á¡ÀÌ ÀÖ¾î, ±× Áß 16 °³´Â Á÷»ç°¢Çü ÆÐÄ¡³»¿¡ ÀÖ´Ù. º¸ÆøÀº Á¤Á¡ ¹öÆÛÀÇ Æø¿¡ ÀÖ´Â Á¤Á¡ÀÇ ¼ö·Î, ÀÌ °æ¿ì´Â 5 ÀÌ´Ù. ÃÖÃÊÀÇ Á¤Á¡¿¡ÀÇ x ¿ÀÇÁ¼Â(offset)´Â StartIndexVertexWidth ·Î ºÒ·Á ¿©±â¿¡¼­´Â 1 ÀÌ´Ù. ÃÖÃÊÀÇ ÆÐÄ¡ Á¤Á¡¿¡ÀÇ y ¿ÀÇÁ¼Â(offset)´Â StartIndexVertexHeight ·Î ºÒ·Á ¿©±â¿¡¼­´Â 0 ÀÌ´Ù.

°¢°¢ÀÇ Á÷»ç°¢Çü ÆÐÄ¡ÀÇ ½ºÆ®¸² (ºñ¸ðÀÚÀÌÅ©)À» ·»´õ¸µ ÇÏ·Á¸é , Áö¿À¸ÞÆ®¸®¸¦ °¡´Ã°í ±ä (1 ¡¿ N) Á÷»ç°¢Çü ÆÐÄ¡·Î¼­ ÇØ¼®ÇØ¾ß ÇÑ´Ù. ÀÌ·¯ÇÑ ½ºÆ®¸³ (2 Â÷ º£Áö¾î(Bezier))ÀÇ D3DRECTPATCH_INFO ±¸Á¶Ã¼´Â, ´ÙÀ½°ú °°ÀÌ ¼³Á¤µÈ´Ù.

D3DRECTPATCH_INFO RectInfo;

RectInfo.Width = 4;
RectInfo.Height = 4;
RectInfo.Stride = 4;
RectInfo.Basis = D3DBASIS_BEZIER;
RectInfo.Order = D3DORDER_CUBIC;
RectInfo.StartVertexOffsetWidth = 0;
RectInfo.StartVertexOffsetHeight = 4*i;  // The variable i is the index of the 
                                         //   patch you want to render.
					

±¸Á¶Ã¼ÀÇ Á¤º¸

Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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IDirect3DDevice9::DrawRectPatch


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