DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DRASTER_STATUS   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DRASTER_STATUS ±¸Á¶Ã¼
 
Microsoft DirectX 9.0

D3DRASTER_STATUS ±¸Á¶Ã¼


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typedef struct _D3DRASTER_STATUS {
    BOOL InVBlank;
    UINT ScanLine;
} D3DRASTER_STATUS;

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InVBlank
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ScanLine
InVBlank °¡ FALSE ÀÇ °æ¿ì, ÀÌ °ªÀº, ·¡½ºÅÍ¿¡ ÀÇÇØ µå·ÎÀ×(Drawing) µÈ ÇöÀçÀÇ Áֻ缱¿¡ °ÅÀÇ ´ëÀÀÇÏ´Â Á¤¼ö°ªÀÌ´Ù. Áֻ缱¿¡´Â, Microsoft® Direct3D® ÀÇ Ç¥¸é ÁÂÇ¥¿Í °°Àº ¹æ¹ýÀ¸·Î ¹øÈ£¸¦ ºÙÀÏ ¼ö ÀÖ´Ù. Áï, 0 Àº 1Â÷ Ç¥¸éÀÇ »ó´ÜÀ̸ç, µð½ºÇ÷¹ÀÌ ÇÏ´ÜÀÇ °ª (Ç¥¸éÀÇ ³ôÀÌ - 1)¿¡ À̸¦ ¶§±îÁö Áõ°¡ÇÑ´Ù.

InVBlank °¡ TRUE ÀÇ °æ¿ì, ÀÌ °ªÀº 0 À¸·Î ¼³Á¤µÇ¾î ¹«½ÃÇÒ ¼ö ÀÖ´Ù.

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Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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IDirect3DDevice9::GetRasterStatus


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