DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DRASTER_STATUS [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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typedef struct _D3DRASTER_STATUS {
BOOL InVBlank;
UINT ScanLine;
} D3DRASTER_STATUS;¸â¹ö
- InVBlank
- ·¡½ºÅͰ¡ ¼öÁ÷±Í¼±¼Ò°Å °£°Ý¿¡ ÀÖ´Â °æ¿ì´Â TRUE ÀÌ´Ù. ·¡½ºÅͰ¡ ¼öÁ÷±Í¼±¼Ò°Å °£°Ý¿¡ ¾ø´Â °æ¿ì´Â FALSE ÀÌ´Ù.
- ScanLine
- InVBlank °¡ FALSE ÀÇ °æ¿ì, ÀÌ °ªÀº, ·¡½ºÅÍ¿¡ ÀÇÇØ µå·ÎÀ×(Drawing) µÈ ÇöÀçÀÇ Áֻ缱¿¡ °ÅÀÇ ´ëÀÀÇÏ´Â Á¤¼ö°ªÀÌ´Ù. Áֻ缱¿¡´Â, Microsoft® Direct3D® ÀÇ Ç¥¸é ÁÂÇ¥¿Í °°Àº ¹æ¹ýÀ¸·Î ¹øÈ£¸¦ ºÙÀÏ ¼ö ÀÖ´Ù. Áï, 0 Àº 1Â÷ Ç¥¸éÀÇ »ó´ÜÀ̸ç, µð½ºÇ÷¹ÀÌ ÇÏ´ÜÀÇ °ª (Ç¥¸éÀÇ ³ôÀÌ - 1)¿¡ À̸¦ ¶§±îÁö Áõ°¡ÇÑ´Ù.
InVBlank °¡ TRUE ÀÇ °æ¿ì, ÀÌ °ªÀº 0 À¸·Î ¼³Á¤µÇ¾î ¹«½ÃÇÒ ¼ö ÀÖ´Ù.
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Çì´õ d3d9types.h ÃÖÀúÇÑÀÇ operating system Windows 98
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IDirect3DDevice9::GetRasterStatus