DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DLOCKED_RECT   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DLOCKED_RECT ±¸Á¶Ã¼
 
Microsoft DirectX 9.0

D3DLOCKED_RECT ±¸Á¶Ã¼


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typedef struct _D3DLOCKED_RECT {
    INT Pitch;
    void *pBits;
} D3DLOCKED_RECT;

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Pitch
Ç¥¸é ÇÇÄ¡ (¹ÙÀÌÆ® ´ÜÀ§).
pBits
¶ôÀÌ ³¡³­ ºñÆ®ÀÇ Æ÷ÀÎÅÍ. RECT °¡ IDirect3DSurface9::LockRect ÀÇ È£Ãâ¿¡ Á¦°øµÇ°í ÀÖ´Â °æ¿ì,pBits ´Â Ç¥¸éÀÇ ¼±µÎ·ÎºÎÅÍ ÀûÀýÈ÷ ¿ÀÇÁ¼Â(offset) µÈ´Ù.

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DXTn Æ÷¸ËÀÇ ÇÇÄ¡´Â, Microsoft® DirectX® 7.0 À¸·Î µ¹·Á¹Þ´Â °Í°ú´Â ´Ù¸£´Ù. ÇöÀç´Â, ºí·Ï 1 ÇàÀÇ ¹ÙÀÌÆ®¼ö¸¦ °¡¸®Å²´Ù. ¿¹¸¦ µé¾î, ÆøÀÌ 16 ÀÎ °æ¿ì, ÇÇÄ¡´Â 4 ºí·ÏÀÌ µÈ´Ù (DXT1 ÀÇ °æ¿ì´Â 4*8, DXT2-5 ÀÇ °æ¿ì´Â 4*16).

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Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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IDirect3DCubeTexture9::LockRect ,IDirect3DSurface9::LockRect ,IDirect3DTexture9::LockRect


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