DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ±¸Á¶Ã¼ D3DDISPLAYMODE   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DDISPLAYMODE ±¸Á¶Ã¼
 
Microsoft DirectX 9.0

D3DDISPLAYMODE ±¸Á¶Ã¼


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typedef struct _D3DDISPLAYMODE {
    UINT Width;
    UINT Height;
    UINT RefreshRate;
    D3DFORMAT Format;
} D3DDISPLAYMODE;

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Width
½ºÅ©¸°ÀÇ Æø (Çȼ¿ ´ÜÀ§).
Height
½ºÅ©¸°ÀÇ ³ôÀÌ (Çȼ¿ ´ÜÀ§).
RefreshRate
refresh rate. ÀÌ °ªÀÌ 0 ÀÇ °æ¿ì, ¾î´ðÅÍ µðÆúÆ®¸¦ ³ªÅ¸³½´Ù.
Format
D3DFORMAT ¿­°ÅÇüÀÇ ¸â¹ö. µð½ºÇ÷¹ÀÌ ¸ðµåÀÇ Ç¥¸é Æ÷¸ËÀ» ±â¼úÇÑ´Ù.

±¸Á¶Ã¼ÀÇ Á¤º¸

Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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IDirect3D9::EnumAdapterModes ,IDirect3D9::GetAdapterDisplayMode ,IDirect3DDevice9::GetDisplayMode


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