DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¸ÅÅ©·Î D3DTS_WORLDMATRIX   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DTS_WORLDMATRIX ¸ÅÅ©·Î
 
Microsoft DirectX 9.0

D3DTS_WORLDMATRIX ¸ÅÅ©·Î


0 ~ 255 ÀÇ ¹üÀ§ÀÇ À妽º¸¦ ´ëÀÀÇÏ´Â º¯È¯ ½ºÅ×ÀÌÆ®¿¡ ¸Ê ÇÑ´Ù.

±¸¹®

#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)

ÆÄ¶ó¹ÌÅÍ

index
0 ~ 255 ÀÇ ¹üÀ§ÀÇ À妽º°ª.

ÁÖÀÇ

256 ~ 511 ÀÇ ¹üÀ§ÀÇ º¯È¯ ½ºÅ×ÀÌÆ®´Â, 8 ºñÆ®ÀÇ À妽º¸¦ »ç¿ëÇØ À妽º ÁöÁ¤ÇÒ ¼ö ÀÖ´Â ÃÖ´ë 256 °³ÀÇ Çà·ÄÀ» ÀúÀå Çϱâ À§Çؼ­ È®º¸µÇ°í ÀÖ´Ù.

¸ÅÅ©·ÎÀÇ Á¤º¸

Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

ÂüÁ¶

IDirect3DDevice9::SetTransform


© 2002 Microsoft Corporation. All rights reserved.
¡èTOP