DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¸ÅÅ©·Î D3DFVF_TEXCOORDSIZEn [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
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- CoordIndex
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#define D3DFVF_TEXTUREFORMAT1 3 // one floating point value #define D3DFVF_TEXTUREFORMAT2 0 // two floating point values #define D3DFVF_TEXTUREFORMAT3 1 // three floating point values #define D3DFVF_TEXTUREFORMAT4 2 // four floating point valuesÀÌÇÏÀÇ À¯¿¬ÇÑ Á¤Á¡ Æ÷¸ËÀÇ ±â¼úÀº, À§Ä¡, ¹ý¼±, µðÇ»Áî»ö, ½ºÆåÅ¥·¯»ö, ¹× 2 °³ÀÇ ÅØ½ºÃ³ ÁÂÇ¥ ¼¼Æ®¸¦ °¡Áö´Â Á¤Á¡ Æ÷¸ËÀ» ³ªÅ¸³»°í ÀÖ´Ù. 1 ¹øÂ°ÀÇ ÅØ½ºÃ³ ÁÂÇ¥ ¼¼Æ®¿¡´Â ´ÜÀÏÀÇ ¿ä¼Ò°¡ Æ÷ÇԵǾî 2 ¹øÂ°¼¼Æ®¿¡´Â 2 °³ÀÇ ¿ä¼Ò°¡ Æ÷ÇԵȴÙ.
DWORD dwFVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE1(0) | // Uses 1-D texture coordinates for // texture coordinate set 1 (index 0). D3DFVF_TEXCOORDSIZE2(1); // And 2-D texture coordinates for // texture coordinate set 2 (index 1).
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Çì´õ d3d9types.h ÃÖÀúÇÑÀÇ operating system Windows 98
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D3DFVF