DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ¸ÅÅ©·Î D3DFVF_TEXCOORDSIZEn   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
D3DFVF_TEXCOORDSIZEn ¸ÅÅ©·Î
 
Microsoft DirectX 9.0

D3DFVF_TEXCOORDSIZEn ¸ÅÅ©·Î


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#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))

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CoordIndex
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#define D3DFVF_TEXTUREFORMAT1 3 // one floating point value
#define D3DFVF_TEXTUREFORMAT2 0 // two floating point values
#define D3DFVF_TEXTUREFORMAT3 1 // three floating point values
#define D3DFVF_TEXTUREFORMAT4 2 // four floating point values

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DWORD dwFVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE |
              D3DFVF_SPECULAR | D3DFVF_TEX2 |
              D3DFVF_TEXCOORDSIZE1(0) |  // Uses 1-D texture coordinates for
                                         // texture coordinate set 1 (index 0).
              D3DFVF_TEXCOORDSIZE2(1);   // And 2-D texture coordinates for 
                                         // texture coordinate set 2 (index 1).

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Çì´õd3d9types.h
ÃÖÀúÇÑÀÇ operating system Windows 98

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D3DFVF


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