Microsoft DirectX 9.0

IDirect3DVolumeTexture9::SetAutoGenFilterType ¸Þ¼­µå


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HRESULT SetAutoGenFilterType(      

    D3DTEXTUREFILTERTYPE FilterType );

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FilterType
[in] ÇÊÅÍ Å¸ÀÔ. ¡¸D3DTEXTUREFILTERTYPE ¡¹¸¦ ÂüÁ¶ÇÒ°Í. ÇÊÅÍ Å¸ÀÔÀÌ ¹«È¿³ª Áö¿øµÇÁö ¾ÊÀº °æ¿ì, ÀÌ ¸Þ¼­µå´Â ½ÇÆÐÇÑ´Ù.

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¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ì´Â,D3DERR_INVALIDCALL ¸¦ µ¹·ÁÁØ´Ù.



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ÇÊÅÍ Å¸ÀÔÀ» º¯°æ Çϸé, ¹Ó¸Ê ¼­ºê ·¹º§ÀÌ "´õƼ" °¡ µÇ¾î Àç»ý¼ºµÈ´Ù.

ÅØ½ºÃ³ÀÇ »ý¼º½Ã·Î ¼³Á¤µÇ´Â (µðÆúÆ®ÀÇ) ÇÊÅÍ Å¸ÀÔÀº D3DTEXF_LINEAR ÀÌ´Ù. µå¶óÀ̹ö°¡ ¼±Çü ÇÊÅ͸¦ Áö¿ø Çϰí ÀÖÁö ¾Ê´Â °æ¿ì´Â, ÇÊÅÍ Å¸ÀÔÀÌ D3DTEXF_POINT ·Î ¼³Á¤µÈ´Ù. µå¶óÀ̹ö°¡ º¸ÅëÀÇ ÅØ½ºÃ³ ÇÊÅ͸µÀ» Áö¿ø ÇÏ´Â ¸ðµç ÇÊÅÍ Å¸ÀÔ¿¡¼­´Â, ÀÚµ¿ »ý¼ºÀÌ Áö¿ø µÈ´Ù. ´Ù¸¸,D3DTEXF_NONE ´Â Á¦¿ÜÇÏ´Ù. µå¶óÀ̹ö°¡ ÀûÀýÇÑ D3DPTFILTERCAPS_MINFxxx ´É·ÂÀ» ¼³Á¤ÇÏÁö ¾ÊÀ¸¸éIDirect3DVolumeTexture9::SetAutoGenFilterType ´Â ½ÇÆÐÇÑ´Ù. ÀÌ·¯ÇÑ °ªÀº,D3DCAPS9 ÀÇ TextureFilterCaps ¸â¹ö ¶Ç´Â CubeTextureFilterCaps ¸â¹ö, ȤÀº ±× ¾çÂÊ ¸ðµÎ·Î ÁöÁ¤ÇÑ´Ù. ÅØ½ºÃ³ÀÇ ÇÊÅÍ Å¸ÀÔÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸D3DTEXTUREFILTERTYPE ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

ÅØ½ºÃ³°¡ D3DUSAGE_AUTOGENMIPMAP ¸¦ ÁöÁ¤ÇØ »ý¼ºµÇÁö ¾ÊÀº °æ¿ì, ÀÌ ¸Þ¼­µå´Â ¹«È¿ÀÌ´Ù. ÀÌ °æ¿ì, ½ÇÆÐ´Â µ¹·ÁÁÖ¾îÁöÁö ¾Ê´Ù. »ç¿ë ¹æ¹ý Á¤¼öÀÇ ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸D3DUSAGE ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

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IDirect3DBaseTexture9::GenerateMipSubLevels ,IDirect3DBaseTexture9::GetAutoGenFilterType


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