DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 StretchRect   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::StretchRect ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::StretchRect ¸Þ¼­µå


Àü¼Û¿øÁ÷»ç°¢ÇüÀÇ ³»¿ëÀ» ¸ñÀûÁö Á÷»ç°¢Çü¿¡ º¹»ç ÇÑ´Ù. º¹»ç¿¡ ÀÇÇØ, Àü¼Û¿øÁ÷»ç°¢ÇüÀ» È®´ë ¹× ÇÊÅ͸µ ÇÒ ¼ö ÀÖ´Ù. ÀÌ ÇÔ¼ö´Â, ºñµð¿À ½ºÆ®¸²ÀÇ ¾î½ºÆåÆ®ºñ(°¡·Î¼¼·Î ºñÀ²)ÀÇ º¯°æ¿¡ ÀÚÁÖ(Àß) »ç¿ëµÈ´Ù.

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HRESULT StretchRect(      

    IDirect3DSurface9 *pSourceSurface,     CONST RECT *pSourceRect,     IDirect3DSurface9 *pDestSurface,     CONST RECT *pDestRect,     D3DTEXTUREFILTERTYPE Filter );

ÆÄ¶ó¹ÌÅÍ

pSourceSurface
[in] Àü¼Û¿øÇ¥¸éÀÇ Æ÷ÀÎÅÍ. ¡¸IDirect3DSurface9 ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
pSourceRect
[in] Àü¼Û¿øÁ÷»ç°¢ÇüÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ NULL ¸¦ ÁöÁ¤ Çϸé, Àü¼Û¿øÇ¥¸é Àüü°¡ »ç¿ëµÈ´Ù.
pDestSurface
[in] ¸ñÀûÁö Ç¥¸éÀÇ Æ÷ÀÎÅÍ. ¡¸IDirect3DSurface9 ¡¹¸¦ ÂüÁ¶ÇÒ°Í.
pDestRect
[in] ¸ñÀûÁö Á÷»ç°¢ÇüÀÇ Æ÷ÀÎÅÍ. ÀÌ ÆÄ¶ó¹ÌÅÍ¿¡ NULL ¸¦ ÁöÁ¤ Çϸé, ¸ñÀûÁö Ç¥¸é Àüü°¡ »ç¿ëµÈ´Ù.
Filter
[in] ÇÊÅÍ Å¸ÀÔ. ÁöÁ¤ °¡´ÉÇÑ °ªÀº, D3DTEXF_NONE, D3DTEXF_POINT, ¶Ç´Â D3DTEXF_LINEAR ÀÌ´Ù. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, ¡¸D3DTEXTUREFILTERTYPE ¡¹¸¦ ÂüÁ¶ÇÒ°Í.

¹Ýȯ°ª

¼º°øÇßÀ» °æ¿ì´Â,D3D_OK ¸¦ µ¹·ÁÁØ´Ù.

½ÇÆÐÇßÀ» °æ¿ìÀÇ ¹Ýȯ°ªÀº ´ÙÀ½´ë·Î.

D3DERR_INVALIDCALL¸Þ¼­µåÀÇ È£ÃâÀÌ ¹«È¿ÀÌ´Ù. ¿¹¸¦ µé¾î, ¸Þ¼­µåÀÇ ÆÄ¶ó¹ÌÅÍ¿¡ ¹«È¿ÀÎ °ªÀÌ ¼³Á¤µÇ¾î ÀÖ´Â °æ¿ì µîÀÌ´Ù.


ÁÖÀÇ

ÀϹÝÀûÀÎ Á¦ÇÑ

IDirect3DDevice9::StretchRect ·Î À¯È¿ÇÑ Ç¥¸éÀÇ Æí¼º¿¡´Â, ´Ù¾çÇÑ Á¦ÇÑÀÌ ÀÖ´Ù. Á¦ÇÑÀÇ ¿äÀο¡´Â, µå¶óÀ̹ö°¡ Microsoft® DirectX® 9.0 µå¶óÀ̹öÀΰ¡ ¶Ç´Â ±× ÀÌÀüÀÇ °ÍÀÎÁö, ¶Ç Á¶ÀÛ¿¡ ÀÇÇØ È®´ë/Ãà¼ÒÀÇ ¾î´À ÂÊÀÌ ¹ß»ýÇÒ±î µîÀÌ Æ÷ÇԵȴÙ. ¾ÖÇø®ÄÉÀ̼ÇÃø¿¡¼­´Â µå¶óÀ̹ö°¡ DirectX 9.0 ÀÏÁö ¾î¶³Áö´Â ÀνÄÇÏÁö ¾Ê±â ¶§¹®¿¡, DirectX 9.0 ·¹º§ ÀÌ»óÀÇ µå¶óÀ̹ö¿¡ ´ëÇØ¼­´Â, Microsoft Direct3D® ´Â ÀÚµ¿ÀûÀ¸·Î »õ·Î¿î D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ´É·ÂÀ» D3DDEVCAPS2 ±¸Á¶ ü³»¿¡¼­ ¼³Á¤ÇÑ´Ù.

DirectX 8. x µå¶óÀ̹ö (È®´ë ¾øÀ½)

¸ñÀûÁö Æ÷¸Ë
ÅØ½ºÃ³ RT ÅØ½ºÃ³ RT ´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸°
Àü¼Û¿øÆ÷¸Ë ÅØ½ºÃ³ ¾Æ´Ï¿À ¾Æ´Ï¿À ¾Æ´Ï¿À ¾Æ´Ï¿À
RT ÅØ½ºÃ³ ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
RT ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸° ³× ³× ³× ³×

DirectX 8. x µå¶óÀ̹ö (È®´ë ÀÖ¾î)

¸ñÀûÁö Æ÷¸Ë
ÅØ½ºÃ³ RT ÅØ½ºÃ³ RT ´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸°
Àü¼Û¿øÆ÷¸Ë ÅØ½ºÃ³ ¾Æ´Ï¿À ¾Æ´Ï¿À ¾Æ´Ï¿À ¾Æ´Ï¿À
RT ÅØ½ºÃ³ ¾Æ´Ï¿À ¾Æ´Ï¿À ¾Æ´Ï¿À ¾Æ´Ï¿À
RT ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸° ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À

DirectX 9.0 µå¶óÀ̹ö (È®´ë ¾øÀ½)

¸ñÀûÁö Æ÷¸Ë
ÅØ½ºÃ³ RT ÅØ½ºÃ³ RT ´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸°
Àü¼Û¿øÆ÷¸Ë ÅØ½ºÃ³ ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
RT ÅØ½ºÃ³ ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
RT ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸° ¾Æ´Ï¿À ³× ³× ³×

DirectX 9.0 µå¶óÀ̹ö (È®´ë ÀÖ¾î)

¸ñÀûÁö Æ÷¸Ë
ÅØ½ºÃ³ RT ÅØ½ºÃ³ RT ´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸°
Àü¼Û¿øÆ÷¸Ë ÅØ½ºÃ³ ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
RT ÅØ½ºÃ³ ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
RT ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À
´Ü¼øÇÑ ¿ÀÇÁ ½ºÅ©¸° ¾Æ´Ï¿À ³× ³× ¾Æ´Ï¿À

IDirect3DDevice9::StretchRect ¿¡¼­´Â, Àü¼Û¿øÇ¥¸é¿Í ¸ñÀûÁö Ç¥¸éÀÇ ¾çÂÊ ¸ðµÎ°¡ D3DPOOL_DEFAULT Ç¥¸éÀÌ ¾Æ´Ï¸é ¾ÈµÈ´Ù.

ÇÊÅ͸µÀ» ÁöÁ¤ÇßÀ» °æ¿ì,IDirect3DDevice9::StretchRect ´Â, µå¶óÀ̹ö°¡ D3DCAPS9 ·Î ÀûÀýÇÑ StretchRectFilterCaps ¸¦ ¼³Á¤ÇÏÁö ¾Ê´Â ÇÑ ½ÇÆÐÇÑ´Ù. D3DTEXF_NONE ¸¦ ÁöÁ¤ÇßÀ» °æ¿ì, µå¶óÀ̹ö´Â ÇÊÅ͸µ ¾Ë°í¸®ÁòÀ» ¼±ÅÃÇÑ´Ù.

È®´ë Á¶ÀÛÀº, YUV ·ÎºÎÅÍ °íÁ¤¹Ðµµ RGBA ÀÇ »ö°ø°£(color space)ÀÇ º¯È¯¸¸À» Áö¿ø Çϰí ÀÖ´Ù. °°Àº Ç¥¸é À§¿¡ÀÇ Á÷»ç°¢Çü°£¿¡¼­ÀÇ È®´ë´Â Áö¿ø µÇÁö ¾Ê´Â´Ù. º¯È¯ÀÇ ¼ÒÇÁÆ®¿þ¾î ¿¡¹Ä·¹À̼ÇÀº Áö¿ø µÇÁö ¾Ê±â ¶§¹®¿¡,IDirect3D9::CheckDeviceFormatConversion ¸¦ »ç¿ëÇØ Çϵå¿þ¾îÀÇ »öº¯È¯ Áö¿øÀ» Å×½ºÆ®ÇÒ Çʿ䰡 ÀÖ´Ù.

ÅØ½ºÃ³ÀÇ Á¦ÇÑ

IDirect3DDevice9::StretchRect ´Â, DirectX 9.0 µå¶óÀ̹ö (D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ¸¦ ¼³Á¤ÇÏ´Â µå¶óÀ̹ö)¿¡¼­ÀÇ ÅØ½ºÃ³ Ç¥¸é (¶Ç´Â Å¥ºê ÅØ½ºÃ³ Ç¥¸é)¿¡¼­¸¸ µ¿ÀÛÇÑ´Ù.

±íÀÌ ¹× ½ºÅÙ½ÇÀÇ Á¦ÇÑ

±íÀÌ ¹× ½ºÅÙ½Ç Ç¥¸é ´Â,IDirect3DDevice9::StretchRect ¸¦ »ç¿ëÇØ º¹»ç ÇÒ ¼ö ÀÖÁö¸¸, ´ÙÀ½ÀÇ Á¦ÇÑÀÌ ÀÖ´Ù.

´ÙÀ½ÀÇ ¸î°³ÀÇ °æ¿ì,IDirect3DDevice9::StretchRect ´Â ½ÇÆÐÇÑ´Ù.



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