DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 ShowCursor   [¸ñÂ÷¿­¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
IDirect3DDevice9::ShowCursor ¸Þ¼­µå
 
Microsoft DirectX 9.0

IDirect3DDevice9::ShowCursor ¸Þ¼­µå


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BOOL ShowCursor(      

    BOOL bShow );

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bShow
[in] bShow ¿¡ TRUE ¸¦ ÁöÁ¤ Çϸé, Ä¿¼­´Â Ç¥½ÃµÈ´Ù. bShow ¿¡ FALSE ¸¦ ÁöÁ¤ Çϸé, Ä¿¼­´Â ÀºÆó µÈ´Ù.

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Microsoft® Direct3D® ÀÇ Ä¿¼­ ÇÔ¼ö¿¡¼­´Â, Çϵå¿þ¾î¿¡ ÀÀÇØ, Microsoft Windows® Graphics Device Interface (GDI) Ä¿¼­ ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î ¿¡¹Ä·¹À̼ÇÀÇ ¾î´ÀÂÊÀ̵çÀ» »ç¿ëÇÑ´Ù. »ç¿ëÀÚ´Â º¸Åë, WM_SETCURSOR ¸Þ½ÃÁö¿¡ ÀÀÇÑ´Ù. ¿¹¸¦ µé¾î, »ç¿ëÀÚ´Â ¸Þ½ÃÁö Çڵ鷯¸¦ ´ÙÀ½°ú °°ÀÌ ±â¼úÇÒ ¼ö ÀÖ´Ù.

case WM_SETCURSOR:
    // Turn off window cursor 
    SetCursor( NULL );
    m_pd3dDevice->ShowCursor( TRUE );
    return TRUE; // prevent Windows from setting cursor to window class cursor
break;

¶Ç, Ä¿¼­¸¦ º¯°æÇÏ´Â °æ¿ì´Â, »ç¿ëÀÚ´Â IDirect3DDevice9::SetCursorProperties ¸Þ¼­µå¸¦ È£ÃâÇÒ ¼ö°¡ ÀÖ´Ù. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, Microsoft DirectX® Graphics C/C++ »ùÇÃÀÇ »ùÇà Äڵ带 ÂüÁ¶ÇÒ°Í.

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IDirect3DDevice9::SetCursorPosition ,IDirect3DDevice9::SetCursorProperties


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