DirectX Graphics ·¹ÆÛ·±½º Direct3D C/C++ ·¹ÆÛ·±½º ÀÎÅÍÆäÀ̽º IDirect3DDevice9 ShowCursor [¸ñÂ÷¿¶÷] [ÁÖ¼Òº¹»ç] [½½·Ôºñ¿ì±â]
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| Microsoft DirectX 9.0 |
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BOOL ShowCursor(
BOOL bShow );
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- bShow
- [in] bShow ¿¡ TRUE ¸¦ ÁöÁ¤ Çϸé, Ä¿¼´Â Ç¥½ÃµÈ´Ù. bShow ¿¡ FALSE ¸¦ ÁöÁ¤ Çϸé, Ä¿¼´Â ÀºÆó µÈ´Ù.
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Microsoft® Direct3D® ÀÇ Ä¿¼ ÇÔ¼ö¿¡¼´Â, Çϵå¿þ¾î¿¡ ÀÀÇØ, Microsoft Windows® Graphics Device Interface (GDI) Ä¿¼ ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î ¿¡¹Ä·¹À̼ÇÀÇ ¾î´ÀÂÊÀ̵çÀ» »ç¿ëÇÑ´Ù. »ç¿ëÀÚ´Â º¸Åë, WM_SETCURSOR ¸Þ½ÃÁö¿¡ ÀÀÇÑ´Ù. ¿¹¸¦ µé¾î, »ç¿ëÀÚ´Â ¸Þ½ÃÁö Çڵ鷯¸¦ ´ÙÀ½°ú °°ÀÌ ±â¼úÇÒ ¼ö ÀÖ´Ù.
case WM_SETCURSOR: // Turn off window cursor SetCursor( NULL ); m_pd3dDevice->ShowCursor( TRUE ); return TRUE; // prevent Windows from setting cursor to window class cursor break;¶Ç, Ä¿¼¸¦ º¯°æÇÏ´Â °æ¿ì´Â, »ç¿ëÀÚ´Â IDirect3DDevice9::SetCursorProperties ¸Þ¼µå¸¦ È£ÃâÇÒ ¼ö°¡ ÀÖ´Ù. ´õ ÀÚ¼¼ÇÑ Á¤º¸´Â, Microsoft DirectX® Graphics C/C++ »ùÇÃÀÇ »ùÇà Äڵ带 ÂüÁ¶ÇÒ°Í.
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IDirect3DDevice9::SetCursorPosition ,IDirect3DDevice9::SetCursorProperties